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Author Topic: Android's 10ms problem solved  (Read 4163 times)

Castius

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Android's 10ms problem solved
« on: June 19, 2016, 02:47:13 pm »

I didn't even know it needed to be solved.
Is this an issues JRemote/Gizmo had to deal with. Or is this some marketing.

http://www.osnews.com/story/29259/_quot_Android_s_10ms_problem_solved_quot_
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mwillems

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Re: Android's 10ms problem solved
« Reply #1 on: June 19, 2016, 05:21:40 pm »

For most playback uses you'd have on a phone/tablet, 10ms of latency is not really an issue.  For pure audio playback latency is irrelevant; why does it matter if the audio starts 10ms later than expected, or even 1 whole second later than expected?  In the latter case you'd just have 1 second pass after pressing the play button.  For video playback, latency is a little more meaningful, but even in that case 10ms is well below the threshold where lipsync problems would be noticeable.

Latencies that low are only relevant for certain specific applications, like live recording of audio, which I guess some people do with tablets these days.  It's probably a non-issue for Gizmo/JRemote.
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Castius

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Re: Android's 10ms problem solved
« Reply #2 on: June 19, 2016, 06:19:30 pm »

That's what i think as well.
I wondered also if they planned on porting MC to android at some point. If this had come up?

Just curious, since i never heard of it before reading this post.

thanks
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mattkhan

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Re: Android's 10ms problem solved
« Reply #3 on: June 20, 2016, 03:10:34 am »

Bear in mind that the problem is that android has historically come nowhere near 10ms, it has been measured at many times that on many devices. It seems android 6 is the first release that really comes anywhere near.
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