More > JRiver Media Center 22 for Windows
New MC22 feature: Play album from memory?
Matt:
--- Quote from: kr4 on July 28, 2016, 10:00:24 pm ---I have tracks that are too large to load (>2Gb) and MC22 cannot play them unless I turn off this, admittedly beta, feature.
--- End quote ---
Next build will have this:
Changed: The memory reading stuff has a hard cap at 1.5GB (since that's all we'd be able to allocate anyway).
So it won't play from memory, but hopefully it'll still play!
AndrewFG:
--- Quote from: Matt on July 29, 2016, 06:53:55 am ---Next build will have this:
Changed: The memory reading stuff has a hard cap at 2GB (since that's all we'd be able to allocate anyway).
So it won't play from memory, but hopefully it'll still play!
--- End quote ---
I guess the coolest solution for tracks (or playlists) larger than 2GB would be to fill the RAM as much as you can, then page swap a played portion of the track out of RAM, and page swap in part of the rest of the track, until the whole track has fully played out. It would obviously incur disk activity for each page swap, which probably argues for bigger pages (say 500GB) paging in less frequently, rather than smaller pages paging in more frequently..
tyler69:
...Or releasing a 64Bit version of MC?! That is assuming the 2gb cap is due to MC being a 32bit programme (just guessing).
RD James:
When I watch the player's memory usage it regularly goes over 1.5GB.
It seems to hit about 3-3.5GB before the player crashes when trying to play 4K videos.
Windows has been 64-bit for 11 years now and all the video components that were holding back 64-bit version of the player (particularly madVR) were updated to support it a year or two ago.
Video formats like H.265 seem to really benefit from 64-bit decoders, measuring almost twice the performance in some tests (admittedly that is an outlier rather than typical) though I'd just be happy if 4K videos didn't crash the player all the time.
Is a 64-bit version of JRiver going to happen?
kr4:
--- Quote from: Matt on July 29, 2016, 06:53:55 am ---Next build will have this:
Changed: The memory reading stuff has a hard cap at 1.5GB (since that's all we'd be able to allocate anyway).
So it won't play from memory, but hopefully it'll still play!
--- End quote ---
Thanks. That will allow me to leave this option on but less than ideal.
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