Devices > Video Cards, Monitors, Televisions, and Projectors
MC and MadVR incorrect scaling resolution (ROHQ)
tij:
--- Quote from: Hendrik on May 28, 2018, 11:13:38 pm ---I understand what your problem is, hence why I gave you possible options that don't require manual hackery to reset MC or otherwise work. DPI is not "out of the picture" for you, you just told Windows to make MC ignore DPI, which is why you get the huge window issue.
Getting Windows to actually keep the same DPI would be the best option if that works. Otherwise, whats really so bad at the extra scaling step? Can you actually see the difference? If you build a 4K HTPC, it should be capable to upscale 1080p to 4K without any troubles, no?
--- End quote ---
To be truthful ... only reason I noticed it was massive frame drops since new Window updates on 3D titles ... initial solution was to turn chroma upsampling from very high to medium ... then set scaling to med setting ... no difference in visual was noticeable by me (apart from GPU turning its fan full speed as 3D requires scaling of 2 1080p images)
Perfectionist in me though demanded it to work as it should ... hence force windows not to apply DPI for MC ... and force MC to reconsider its rendering when restoring desktop setting
tij:
--- Quote from: Hendrik on May 28, 2018, 11:13:38 pm ---DPI is not "out of the picture" for you, you just told Windows to make MC ignore DPI, which is why you get the huge window issue.
Getting Windows to actually keep the same DPI would be the best option if that works.
--- End quote ---
Reading through your post carefully ... I get what you saying now ... yes, DPI is still there (as you said, i just told Windows not to apply it to MC in order for madVR to render at correct resolution when switching from 2160p desktop to 1080p for 3D)
I dont mind DPI ... its useful for other applications, though does not work on everything (Photoshop CC is still tiny UI at 2160p ... but that's a different story)
--- Quote from: Hendrik on May 28, 2018, 11:13:38 pm ---which is why you get the huge window issue.
--- End quote ---
That i solved by setting [Display settings automatic change mode] to "Custom" as mentioned before ... which somehow forces MC to "reconsider" the size of its UI and render it correctly(putting that to only "ON" results in huge UI when coming back to 2160p from 1080p)
TheShoe:
this change has everything working perfectly for me.
oddly came across this video:
https://www.youtube.com/watch?v=NF210WeR9C8
which talks about DPI issues in a multi-monitor situation; but switching resolutions and refresh rate on the fly is *kind of* like a multi-monitor situation, e.g. moving a window from one monitor to the next.
anyway thought I would share...
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