RE: DSP Studio, Output Format.
Bitdepth, Channels, Sample Rate...
I'm at a loss on these things. Way to advanced for me. Any gurus out there willing to try explaining this stuff with examples, or perhaps point me to a web site where I can read up on it?
I'll take a whack at this...there are lots of sites where there is extremely advanced information about this sort of thing. AVSForum and HydrogenAudio forums come to mind.
Example:
Normal CD Audio is encoded on a CD at 16bits, 2 Channels (Stereo), and 44,100 Samples/sec.
My understanding is that the waveform of the music is checked (sampled) 44,100 times every second, and the amplitude of the waveform is given with 16 bit precision. Because most CDs are in stereo, there are actually 2 channels of information.
MC9 lets you "upsample" and "upbit" and simulate various multi-channel setups with the DSP options. Some folks claim to hear a difference if they upsample their audio (to 88.2kHz, for example). Others claim to hear a difference if they upbit the audio. The general idea is that using the computer to interpolate additional bits & samples, you can make the digital information match the analog waveform even more closely.
The multi-channel options allows folks with surround sound setups to simulate more discrete channels to send to their various speakers. MC9 is taking the 2-channel information (Stereo) and matrixing the channels together to simulate 4, 5, or 6 discrete channels (for example, 4.0; 5.0 or 4.1; and 5.1--the ".1" usually means a "Low Frequency Effects" channel (LFE). Normally, the LFE contains bass sounds lower than 80Hz and is sent to a subwoofer). It is only a simulation, however. True discrete channel information (like AC3/Dolby Digital or DTS) can only be passed out of MC9 via a digital interface and decoded with a surround sound decoder or receiver. MC9 doesn't include the appropriate decoders for those proprietary formats...yet
I'm sure I've made some mistakes above, and that folks will correct me, but that should give you enough to get started.
Best,
Brad