Thanks for the effort jmone.
Yeah its the presets that I use for starting point. It seemed at first that the balanced option was doable, and for certain FHD material it works fine. Then I get to the next episode and it starts dropping frames.
So I ended up bringing it down to best performance preset and I am testing if I can bring it up a little from there. What I have set currently:
> Display, propertyies, PC levels, 10-bit, 3D none.
> Display, calibration, already calibrated
> Display, hdr, passthrough with send hdr metadata to display
> Processing all defaults
> Scaling, Chroma, Lanczos, 3 taps, activate anti-ringing filter
> Scaling, Image up, Lanczos 3 taps, activate anti-rining
> Rendering, general, delay playback at start and after seeking
> Rendering, enable automatic fullscreen exclusive mode
> Trade quality, all enabled except last two
But now that I am typing this up, I see that my current settings are actually similar maybe even better than balanced, so either I am confusing myself (likely
) or I didn't save the latest changes last night.
I need to sit down over the weekend and start making notes to track what I do and what effect it has on a video that is known to stutter on balanced preset.
I think banding is one of the most visual effects from compression, at least the one that bothers me the most. I see artifacts too of course but they are not as prominent as banding, and while the artifact filter does help a little, it seems to me its more costly in terms of performance while its effect is much less visible than the anti-banding against lower performance cost.
The anti-ringing options also seem to come with a performance hit, and I don't really notice their effect (likely because I dont know what to look for).
I might settle on best performance without anti-ringing but with anti-banding enabled.
Over the weekend I am also going to test my gaming laptop for 4K video playback. It runs a GTX 1070. Hardly play any games anymore so if I am happier with it playing videos, I'll swap it with the NUC.