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NEW: JRVR Video Enhancements in Media Center 30

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thorsten:
Sorry  eve, but I think there are way more important features than some fancy stuff with a gpu that is high priced and not really available…  ;)

thorsten:
Oh, and I vote for the (offline is fine) black bar cropping!

eve:

--- Quote from: thorsten on October 17, 2022, 11:55:14 am ---Sorry  eve, but I think there are way more important features than some fancy stuff with a gpu that is high priced and not really available…  ;)

--- End quote ---

Oh I wasn't really suggesting it for JRVR. Though it may not be absurd to implement some form of interpolation down the line, especially as the methods get more 'pre-packaged' and easy to implement.
Plus, the topic of Motion Interpolation isn't exclusive to the 4000 series of GPUs. God knows we've been doing it for ages without them. Rife is still my primary go to. However, Topaz does a good job with older 59i and 60i sources at getting really smooth output. You can absolutely duplicate the correct 'soap opera' smoothness effect that, depending on your source, may be how it was intended.


I've already given my spiel about what JRVR needs

Custom shader support for users that know what they're doing
Full MCWS control of all video parameters
Dolby Vision with FEL (good luck  ::) ) support.

Hendrik:
In the next build for JRVR:

NEW: GPU compute accelerated shader deinterlacing in JRVR (based on the YADIF algorithm).

Using a custom shader implementation for deinterlacing should result in more consistent results. Quality comparisons to the video hardware deinterlacing through D3D11 is impractical in general, as it can vary based on your GPU and drivers.

The big bonus here is that it also offers GPU-accelerated deinterlacing on Linux/Mac, which haven't had any access to that until now.

You can select the deinterlacing mode to use in the JRVR settings under Processing.

jmone:
The new DeInt option looks good to me.  Did a comparison with that sample clip and DeInt worked much better!
Thanks
Nathan

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