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JRVR Performance on NUC12 Pro

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Hendrik:
Did some investigating, and it seems like d3d11 lacks some features that make the peak detect shader faster. When I was testing on Linux I was using Vulkan which has those features.
d3d12 would have them, but it doesn't seem likely someone is going to add that.

Long term maybe we can create interoperability between d3d11 and vulkan so that decode and deinterlace can still use it, and rendering in vulkan, but not soon.

jmone:
Thanks - no probs, I was not sure if it was "just me".

FenceMan:
Potential issue with the newest posted files to test on NUC -

(https://yabb.jriver.com/interact/index.php/topic,136463.msg945409.html#msg945409)

I am thinking those were causing issues with my 4070 GPU (very high render times and massive skipped frames).  I went back to the one posted before that which seems to have fixed things.

Possible something you did caused and issue with Nvidia GPUs?

FenceMan:
Disregard I cannot seem to reproduce so much have been something else.

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