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Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone

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Matt:

--- Quote from: zybex on October 16, 2024, 02:05:29 pm ---0:0   -> adds 0x1000000, which is zone 1

--- End quote ---

From the note I posted above:
// Zone Index 0: 16777216 (or 0x1000000 hex)

zybex:
But the op is seeing 0:0 as affecting the current zone, even if that's not zone 1.

Matt:
I'm seeing this route to zone index 0 for me:
mc33.exe /MCC 10000,0:0

MrBiff:
>  if I am currently viewing a different zone via the GUI

As soon as you "view" a different zone in the GUI, it becomes the "current zone".

zybex:

--- Quote from: MrBiff on October 16, 2024, 10:07:47 pm --->  if I am currently viewing a different zone via the GUI

As soon as you "view" a different zone in the GUI, it becomes the "current zone".

--- End quote ---

Yes, but OP is saying that "mc33.exe /MCC 10000,0:0" is routing to the current zone instead of zone 0 as it should.

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