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Author Topic: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone  (Read 362 times)

datdude

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I may be misunderstanding how the MCC Commands works with parameters and zones. Whenever I use the MCC_PLAY_PAUSE command using the syntax of 1000,0:0 to ONLY play or pause zone 0, if I am currently viewing a different zone via the GUI (either standard view or theater view), such as zone 1, that command will play/pause zone 1 instead of zone 0. I'm clearly doing something wrong. Can anyone help with this?

Thanks!
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #1 on: October 16, 2024, 10:20:10 am »

The notes in MCCommands.h might help about issuing to a specific zone:
Code: [Select]
    ///////////////////////////////////////////////////////////////////////////////
    // Playback (range 10,000 to 20,000)
    //
    // To issue playback commands to a specific zone, mask these values with the parameter:
    // Current Zone: 0
    // Zone Index 0: 16777216 (or 0x1000000 hex)
    // Zone Index 1: 33554432 (or 0x2000000 hex)
    // Zone Index 2: 50331648 (or 0x3000000 hex)
    // Zone Index 3: 67108864 (or 0x4000000 hex)
    // Zone Index 4: 83886080 (or 0x5000000 hex)
    // Zone Index 5: 100663296 (or 0x6000000 hex)
    // etc... (keep adding 16777216 (or 2^24)) (up to Zone Index 31)
    //
    // for the geeks, this is the top 6 bits of the 32-bit parameter
    // the lower 24 bits are used for the rest of the parameter (see the C++ macros below if you like)
    // if bit 32 is set, we assume someone passed in a simple negative number, so discard the zone portion
    //
    // for parameters >= 0: zone number + parameter
    // for parameters < 0: zone number + (16777216 + parameter)
    // example: parameter -1 to zone 3: 67108864 + (16777216 + -1) = 83886079
    ///////////////////////////////////////////////////////////////////////////////
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #2 on: October 16, 2024, 12:52:55 pm »

Matt, how to differentiate between "current zone" and "zone 0" using the new syntax (MCC code,arg:zone) ?
The documentation is not clear on that - zones are 0-based, but 0 is also the "default zone"...

ZoneOld syntaxNew syntax
default   mc33 /MCC 10000,0   mc33 /MCC 10000,0:0
0   mc33 /MCC 10000,16777216   mc33 /MCC 10000,0:0
1   mc33 /MCC 10000,33554432   mc33 /MCC 10000,0:1
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #3 on: October 16, 2024, 12:59:44 pm »

It's using the zone index value.  0 is the first index.  To target that zone, use 0x1000000 hex.

It's the order the zones are returned from the MCWS Playback/Zones command.

We could add a function to return the zone index from a zone ID if people would find it useful.
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #4 on: October 16, 2024, 01:50:58 pm »

So that explains the OP's issue, I think.

MCC 10000,0:0  - applies to default/current zone
MCC 10000,0:1  - applies to zone 0 (the first zone)

These are then the correct values?

ZoneOld syntaxNew syntax
current   mc33 /MCC 10000,0   mc33 /MCC 10000,0:0
0   mc33 /MCC 10000,16777216   mc33 /MCC 10000,0:1
1   mc33 /MCC 10000,33554432   mc33 /MCC 10000,0:2
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #5 on: October 16, 2024, 01:58:10 pm »

The launcher does accept param commands in this format:
[value]:[zone]

And all that does is add the top six bits like the note says:
#define MAKE_MCC_PLAYBACK_PARAM(PARAM, ZONE_INDEX) (((ZONE_INDEX) == -1) ? ((PARAM) & 0x00FFFFFF) : ((((ZONE_INDEX) + 1) << 24) & 0xFF000000) | ((PARAM) & 0x00FFFFFF))
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #6 on: October 16, 2024, 02:00:43 pm »

I think you would want [value]:-1 for the default zone.  But that's the same as just not specifying a zone I think.
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #7 on: October 16, 2024, 02:02:17 pm »

I think you would want [value]:-1 for the default zone.

Right, I see your code is adding +1 to the specified zone. So actually it's not possible with that code to target zone 0, it's either -1 or 1. Isn't that a bug?
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #8 on: October 16, 2024, 02:05:11 pm »

Right, I see your code is adding +1 to the specified zone. So actually it's not possible with that code to target zone 0, it's either -1 or 1. Isn't that a bug?

Targetting zone zero should work.

MAKE_MCC_PLAYBACK_PARAM(0, 0)

Outputs:
16777216

If you look at the notes I posted:
Zone Index 0: 16777216 (or 0x1000000 hex)
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #9 on: October 16, 2024, 02:05:29 pm »

0:-1 -> adds 0x00FFFFFF (default? zone 0?)
0:0   -> adds 0x1000000, which is zone index 0 (zone 1?)
0:1   -> adds 0x2000000, which is zone index 1 (zone 2?)

I don't see a way of specifying 0x00000000 using this syntax.
Is there a "zone 0" or do zone numbers start at 1? Is zone 0 always the current zone? It's a bit confusing.
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #10 on: October 16, 2024, 02:08:20 pm »

0:0   -> adds 0x1000000, which is zone 1

From the note I posted above:
// Zone Index 0: 16777216 (or 0x1000000 hex)
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #11 on: October 16, 2024, 02:09:23 pm »

But the op is seeing 0:0 as affecting the current zone, even if that's not zone 1.
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #12 on: October 16, 2024, 02:34:26 pm »

I'm seeing this route to zone index 0 for me:
mc33.exe /MCC 10000,0:0
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MrBiff

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #13 on: October 16, 2024, 10:07:47 pm »

>  if I am currently viewing a different zone via the GUI

As soon as you "view" a different zone in the GUI, it becomes the "current zone".
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zybex

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #14 on: October 17, 2024, 02:18:31 pm »

>  if I am currently viewing a different zone via the GUI

As soon as you "view" a different zone in the GUI, it becomes the "current zone".

Yes, but OP is saying that "mc33.exe /MCC 10000,0:0" is routing to the current zone instead of zone 0 as it should.
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Matt

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #15 on: October 17, 2024, 02:48:08 pm »

Yes, but OP is saying that "mc33.exe /MCC 10000,0:0" is routing to the current zone instead of zone 0 as it should.

I was testing that exact thing and it was working nicely. So we need more details from the OP to get to the bottom of it.
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datdude

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Re: Can't get MCC Command MCC_PLAY_PAUSE to only work for a specific Zone
« Reply #16 on: October 18, 2024, 06:17:42 pm »

Sorry for the late reply. I just tested the 10000,0:0 syntax again and it is working now. I had a command saved in eventghost with that syntax so the only thing that changed was a reboot of windows at some point. It definitely was not working no matter what combination of numbers I tried for about an hour and then I gave up until I tried it again just now. Sorry for the troubles. Thanks for looking int it guys.
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