INTERACT FORUM

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: DFX 7.3 plugin  (Read 2313 times)

mobyfrag

  • World Citizen
  • ***
  • Posts: 110
DFX 7.3 plugin
« on: October 06, 2006, 10:02:37 am »

Everyone could note that plugin DFX of FXsound is not compatible any more front MC 12. :( It is a large lack.
Could compatibility return? On behalf of FXsound? or J River? ::)

Nice day :)

PS: I think that the MC 12 icon would have advanced with the default theme “noire”. Perhaps a little more black, and transparency.
Logged

Deivit

  • Citizen of the Universe
  • *****
  • Posts: 1215
  • I find your interest interesting...
Re: DFX 7.3 plugin
« Reply #1 on: October 06, 2006, 11:03:06 am »

Didn't know there was a new version, but DFX 7.2 works here with MC.12
Logged

glynor

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 19608
Re: DFX 7.3 plugin
« Reply #2 on: October 06, 2006, 01:59:52 pm »

PS: I think that the MC 12 icon would have advanced with the default theme “noire”. Perhaps a little more black, and transparency.

I thought so too when they switched from the BlueSteel skin as default in MC10 to ThunderStorm with MC11 (more purple, less blue).  It was explained to me at the time that the MC logo is the "branding" of Media Center and they want it to be consistent.  Makes sense to me now that I know more about branding.

That said... The Icon did get spiffed up a little in this release along with lots of the other artwork.  I think it's mostly good (I don't like the Playing Now icon, as it just looks like a blob in Noire but oh well).
Logged
"Some cultures are defined by their relationship to cheese."

Visit me on the Interweb Thingie: http://glynor.com/

Berto

  • Galactic Citizen
  • ****
  • Posts: 468
Re: DFX 7.3 plugin
« Reply #3 on: October 06, 2006, 02:16:08 pm »

Didn't know there was a new version, but DFX 7.2 works here with MC.12
And so does DFX 7.3.
Logged
A day without laughing is a day without living

lOth

  • Citizen of the Universe
  • *****
  • Posts: 785
Re: DFX 7.3 plugin
« Reply #4 on: October 06, 2006, 02:22:24 pm »

And so does DFX 7.3.


Yep. I can confirm.
Logged

Deivit

  • Citizen of the Universe
  • *****
  • Posts: 1215
  • I find your interest interesting...
Re: DFX 7.3 plugin
« Reply #5 on: October 06, 2006, 02:55:06 pm »

Mobyfrag,

Make sure that you have your DFX activated, going to
Player -> Playback Options -> DSP
Make sure that the checkbox right beside DFX is checked.
Logged

mobyfrag

  • World Citizen
  • ***
  • Posts: 110
Re: DFX 7.3 plugin
« Reply #6 on: October 08, 2006, 02:55:51 pm »

Mobyfrag,

Make sure that you have your DFX activated, going to
Player -> Playback Options -> DSP
Make sure that the checkbox right beside DFX is checked.

Deivit link, I'm sure that all is active.
But, when DFX launches out with a music, there is no difference (improvement). Moreover Dynamic Sound Spectrum Analyzer is inactive… ::)
Logged
Pages: [1]   Go Up