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New speaker DSP in Media Center 14.0.127 [Room Correction]

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rick.ca:
My RealTek onboard audio includes room correction. How do this and the DSP version interact? Do I need to take care only one is engaged at a time?

Matt:

--- Quote from: jmone on January 16, 2010, 05:26:17 pm ---2) Mute helps with testing and calibration but you will need a test tone option as well
--- End quote ---

Maybe next to the channel selection combobox it could have three buttons: "Solo" "Mute" "Tone"

Tone would output pink noise.

The only complication would be when you choose a channel that's not currently in use the buttons would need to disable.



--- Quote ---2) Per channel EQ - I don't use it but some do especially when trying to match the "timbre" of different brand, type, and size of the three speakers across the front sound stage.
--- End quote ---

Equalization is already done per-channel (with separate threads for smooth multi-CPU performance), so this is just a user interface issue.  I'm not really sure the best way to solve it.

A third thing for that list might be convolution-based correction with impulse recordings.  I've never gotten results I consider worthwhile when I've played with this in the past so I'm less eager to hurry into this area.

Matt:

--- Quote from: rick.ca on January 16, 2010, 06:50:58 pm ---My RealTek onboard audio includes room correction. How do this and the DSP version interact? Do I need to take care only one is engaged at a time?

--- End quote ---

You would not want to run two room correction DSPs in the output chain.

This goes for most other effects as well like environment, reverb, equalization, etc.

It's possible some output modes like ASIO or WASAPI exclusive would not allow the driver to apply effects even if they're selected.

An advantage of using driver-level processing is that it'll be used with other programs or games.  But an advantage of using Media Center is you'll get a better audio pipeline with generally higher quality effects that you'll have more control over.

jmone:

--- Quote from: Matt on January 16, 2010, 07:16:22 pm ---Maybe next to the channel selection combobox it could have three buttons: "Solo" "Mute" "Tone"

Tone would output pink noise.
--- End quote ---
Sounds like a plan.


--- Quote ---The only complication would be when you choose a channel that's not currently in use the buttons would need to disable.
--- End quote ---
I'd not bother disabling the buttons for now as if it is not in use you would not hear anything anyway so it would not matter much (unless I've missed the point) - or see below for the menu idea



--- Quote ---Equalization is already done per-channel (with separate threads for smooth multi-CPU performance), so this is just a user interface issue.  I'm not really sure the best way to solve it.
--- End quote ---
You could have a Check Box that the user can select for each Ch that is in use, then a Configure Button become active for each CH and that then takes you to a screen with all the settings on it - distance, loudness, eq, test, etc etc - repeat for each Ch.


--- Quote ---A third thing for that list might be convolution-based correction with impulse recordings.  I've never gotten results I consider worthwhile when I've played with this in the past so I'm less eager to hurry into this area.
--- End quote ---
:o I believe you!  (mostly because I have no idea what this even is but it sounds like it need to be firmly dealt with!)

rick.ca:
Thanks, Matt. The question in my mind, of course, is what about other applications that don't have their own correction. I think a good enough answer might be if they don't have it, they can do without it. So if it makes an important difference to a game, for example, hopefully there's appropriate corrections settings within the game. Otherwise, I need to remember to change the setting before and after—a daunting task for my tired old brain. Needless to say, I appreciate MC's ability to configure things differently in separate zones.

Afterthought: I suppose I could launch a game with a batch file that changes the driver settings in the registry for the duration of the game.

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