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Author Topic: WOL to UPnP Renderers ?  (Read 2600 times)

AndrewFG

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WOL to UPnP Renderers ?
« on: March 09, 2012, 04:47:51 am »

I saw in other posts that MC can be configured to send a WOL packet to wake up a UPnP library server.
Does it also have the capability to send a WOL packet to wake up a UPnP Renderer?
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bob

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Re: WOL to UPnP Renderers ?
« Reply #1 on: March 20, 2012, 10:21:14 am »

I saw in other posts that MC can be configured to send a WOL packet to wake up a UPnP library server.
Does it also have the capability to send a WOL packet to wake up a UPnP Renderer?
Not at this time. Are there any that support receiving them?
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AndrewFG

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Re: WOL to UPnP Renderers ?
« Reply #2 on: March 20, 2012, 02:45:49 pm »

Not at this time. Are there any that support receiving them?

Weeell yes....

Whitebear provides (as you know) a proxy UPnP / DLNA renderer front end for Squeeze players; and a) it runs on Windows, and b) it can wake up its served Squeeze players.

So in other words, if you send a WOL packet to the Windows PC running Whitebear, then Whitebear gets woken, and thus the respective players wake up too.

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bob

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Re: WOL to UPnP Renderers ?
« Reply #3 on: March 20, 2012, 05:06:20 pm »

Weeell yes....

Whitebear provides (as you know) a proxy UPnP / DLNA renderer front end for Squeeze players; and a) it runs on Windows, and b) it can wake up its served Squeeze players.

So in other words, if you send a WOL packet to the Windows PC running Whitebear, then Whitebear gets woken, and thus the respective players wake up too.

I had a sneaking suspicion you'd say that...
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