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Author Topic: Why do we have to stop playback in order to import?  (Read 915 times)

Doof

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Why do we have to stop playback in order to import?
« on: March 01, 2002, 11:12:46 am »

Just wondering.
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ZRocker

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RE:Why do we have to stop playback in order to import?
« Reply #1 on: March 01, 2002, 12:02:00 pm »

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konamike

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RE:Why do we have to stop playback in order to import?
« Reply #2 on: March 01, 2002, 12:43:37 pm »

That takes me back. In the Triassic period, when I used to work as a programmer, our software manual stated

As a matter of policy, WE DO NOT ANSWER QUESTIONS THAT BEGIN WITH THE WORDS 'WHY', 'HOW', OR 'FOR WHAT'.

From a user's view, it's not that big a deal to have to stop playback to import, thought it would be nice if that weren't a requirement. From a coder's view, I'm curious too, but as you might expect, I don't expect an answer. Next Page
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Doof

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RE:Why do we have to stop playback in order to import?
« Reply #3 on: March 01, 2002, 12:46:24 pm »

I'm asking from the same perspective. It's not a big deal. I just can't understand what an import would be doing that wouldn't allow playback at the same time, especially when other database-altering tasks don't require playback to stop first.
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Nikolay

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RE:Why do we have to stop playback in order to import?
« Reply #4 on: March 01, 2002, 12:49:37 pm »

1. Importing is very CPU intensive.
  If we let importing and playing at the same time, next thing we will hear,
  why when I import files I hear so many clicks and pops.

2. MJ still uses winamp 2 input plug-ins for some audio files, but they have
  never been designed to do multi-threading.

Nikolay
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Doof

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RE:Why do we have to stop playback in order to import?
« Reply #5 on: March 01, 2002, 12:51:24 pm »

Thanks. Next Page
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