INTERACT FORUM

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: wildcards for importing filetypes  (Read 1810 times)

gappie

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4580
wildcards for importing filetypes
« on: June 03, 2014, 10:51:19 am »

I know you guys have a lot to do. nonetheless I would like to do a small request... my custom resources file was getting a mess, so I started over. having the option to use wildcards would be amazing. :) 

here is a thread from the 14 days... http://yabb.jriver.com/interact/index.php?topic=54701.msg382670#msg382670

thanks
 :)
gab
Logged

Matt

  • Administrator
  • Citizen of the Universe
  • *****
  • Posts: 42344
  • Shoes gone again!
Re: wildcards for importing filetypes
« Reply #1 on: June 03, 2014, 11:01:29 am »

I'm not clear on the question, but importing supports any path and any combination of file types.
Logged
Matt Ashland, JRiver Media Center

gappie

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4580
Re: wildcards for importing filetypes
« Reply #2 on: June 03, 2014, 11:45:58 am »

well.... I have for instance a program I use for recording audio. it makes files belonging to the wavs it records with the filetype .u00 .u01 up till .u99. I organize those audio files with mc. but I would like to not loose those files while organizing. I could, also had, those 100 different filetypes add to the custom resources. but it would be much nices if I could do that with an .u*. band-in-a-box files are also a mess with their filetypes.. getting those files into mc via autoimport would be great.. mc can import them by dragging them into it, also when not added to the custom resources.

 :)
gab
Logged

gappie

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4580
Re: wildcards for importing filetypes
« Reply #3 on: June 03, 2014, 05:05:05 pm »

I thought it would not be to difficult to make a list of the files I would like to see in the autoimport of MC, or at least the biggest part of it. and I know some are obscure but others less so, and belonging to audio files. about 187 filetypes.. it can be getting messy doing that in the custom resources file without any wildcards.. because there could be more. :)
___
_bm
_pn
ahk
anydvd
bar
bat
bts
cap
chp
clonedvd
cov
cpf
css
cxf
dat
db
dll
dmkit
dmpatch
dmptrn
doc
dot
drw
dwp
eml
epub
est2010
est2010_backup
est2011
est2011_backup
flms
fpr
fxp
gmsynth
gpk
hlp
ico
inf
ini
jpg
kik
lab
lik
lnk
lso
maxpat
mg1
mg2
mg3
mg4
mg5
mg6
mg7
mg8
mg9
mga
mgb
mgc
mgd
mge
mgg
mgh
mgi
mgu
mjv
mscz
mscz,
msf
msg
msi
npk
os
osm
pas
pref
pst
py
rar
rdp
reapeaks
reaperconfigzip
reaperkeymap
reaperthemezip
reg
rk
rmd
rpp
rpp-bak
rpp-undo
rtracktemplate
sakura
sawer
sfap0
sfk
sib
sng
tbio
tga
tgt
thmx
tmp
ttf
txt
u01
u02
u03
u04
u05
u06
u07
u08
u09
u10
u11
u12
u13
u14
u15
u16
u17
u18
u19
u20
u21
u22
u23
u24
u25
u26
u27
u28
u29
u30
u31
u32
u33
u34
u35
u36
u37
u38
u39
u40
u41
u42
u43
u44
u45
u46
u47
u48
u49
u50
u51
u52
u53
u54
u55
u56
u57
u58
u59
u60
u61
u62
u63
u64
u65
u66
u67
u68
u69
u70
u71
u72
u73
u74
u75
u76
u77
website
wmf
wpd
xlt
xml
zip

 :P
gab
Logged

bblue

  • Galactic Citizen
  • ****
  • Posts: 307
Re: wildcards for importing filetypes
« Reply #4 on: June 03, 2014, 05:33:24 pm »

Hi -

Slightly OT, but why would you want to import the REAPER files, and especially Repeaks?

How are they of any use in MC?

--Bill
Logged

gappie

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4580
Re: wildcards for importing filetypes
« Reply #5 on: June 03, 2014, 05:45:49 pm »

Hi -

Slightly OT, but why would you want to import the REAPER files, and especially Repeaks?

How are they of any use in MC?

--Bill
:) when reaper saves all the files in one folder, and I reorganize those files with mc, I would like the project and the peak files to move with the wav.. the project to open the file in reaper with all the edits I made which are not in the wav, the peak, just because it would leave an orphan folder behind with just the peak file in it. ofcourse the project file is much more important, the peak file is just hygiene.

 :)
gab
Logged

gappie

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4580
Re: wildcards for importing filetypes
« Reply #6 on: June 03, 2014, 05:59:22 pm »

maybe I should explain a bit more... lets say I have a jazz standards, and I like to collect some info about it...
I have my ape's, some pdf's, some midi, a band in the box file, lets say a mg4, a chord pad pro file, chp, and some ideas of my own, in reaper, so wav, reapeaks and rpp... when organizing those, I need all the files, otherwise things get broken.

 :)
gab
Logged

glynor

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 19608
Re: wildcards for importing filetypes
« Reply #7 on: June 03, 2014, 07:25:04 pm »

Use the Drives & Devices view in the tree.
Logged
"Some cultures are defined by their relationship to cheese."

Visit me on the Interweb Thingie: http://glynor.com/
Pages: [1]   Go Up