INTERACT FORUM

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: MadVR not working. How to read bug report?  (Read 2643 times)

Denti

  • Citizen of the Universe
  • *****
  • Posts: 591
MadVR not working. How to read bug report?
« on: July 15, 2014, 07:11:18 pm »

Running Vista with 6gB memory. Intel core2 @2ghz

Video card is ATi Radeon 4500

I'm getting an error using Red October HQ but don't know how to read the report to fix it, if possible.
Logged

Matt

  • Administrator
  • Citizen of the Universe
  • *****
  • Posts: 42323
  • Shoes gone again!
Re: MadVR not working. How to read bug report?
« Reply #1 on: July 16, 2014, 09:29:04 am »

I don't think anyone at JRiver knows.  The log is a madshi creation.  If it doesn't work, just use Red October Standard.
Logged
Matt Ashland, JRiver Media Center

BryanC

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 2643
Re: MadVR not working. How to read bug report?
« Reply #2 on: July 16, 2014, 10:23:06 am »

Video card is ATi Radeon 4500

There's no way that card can run Red October HQ.
Logged

Denti

  • Citizen of the Universe
  • *****
  • Posts: 591
Re: MadVR not working. How to read bug report?
« Reply #3 on: July 16, 2014, 01:24:25 pm »

There's no way that card can run Red October HQ.

Got it. Thanks!
Logged

Denti

  • Citizen of the Universe
  • *****
  • Posts: 591
Re: MadVR not working. How to read bug report?
« Reply #4 on: August 10, 2014, 08:08:49 pm »

I also have an ASUS 7300GT   
256M

I forgot which is supposed to be better. If I switched this one in would it support MadVR?
Logged

BryanC

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 2643
Re: Re: Re: MadVR not working. How to read bug report?
« Reply #5 on: August 11, 2014, 12:37:57 am »

No, ROHQ requires a lot more video card horsepower. You'll need something with gddr5 memory at least.
Logged

mattkhan

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 4191
Re: MadVR not working. How to read bug report?
« Reply #7 on: August 11, 2014, 08:08:33 am »

like this?

http://www.amazon.com/EVGA-GeForce-1024MB-Graphics-01G-P3-2632-KR/dp/B008RIEOBS/ref=sr_1_1?ie=UTF8&qid=1407759440&sr=8-1&keywords=video+card+gddr5
The usual basic recommendation for a good madvr card is a gtx660 (eg http://www.amazon.co.uk/gp/aw/d/B0098VKIRC/ref=redir_mdp_mobile?ref_=pe_385721_37038051_TE_dp_1). The 750/is another option (possibly a bit less horsepower but cooler/quieter)

It does depend what settings you are trying to use, what the source is and what display you have though.
Logged

Denti

  • Citizen of the Universe
  • *****
  • Posts: 591
Re: MadVR not working. How to read bug report?
« Reply #8 on: August 11, 2014, 08:21:07 am »

Lots of 720 and 1080p material. Old HTPC running Vista. Should have the power. Display is a 46" LCD.
Logged

6233638

  • Regular Member
  • Citizen of the Universe
  • *****
  • Posts: 5353
Re: MadVR not working. How to read bug report?
« Reply #9 on: August 11, 2014, 10:35:10 am »

While you can get madVR working on lower-end cards like a GT630 - I've had it running on a GeForce 9400 and a GT610 - if you're buying a new GPU for it, I would not recommend anything less than a GTX 750. (and I'd recommend a 2GB card if you can afford it)

Using a lower-end card with madVR is only going to let you use the basic scalers, rather than the more advanced ones.
Those are still worthwhile - there are more reasons to use madVR than just the scaling algorithms, but if I were buying a GPU for it, I'd want something that can handle some of the more advanced options.
 
madVR is not a "standard" video renderer - it uses the GPU shaders to perform advanced scaling and processing, which is why the requirements can be so high.
I don't think even a GeForce Titan Black, or an R9 290X can handle it at the highest quality settings - but there are settings which give you 90% of that image quality at a fraction of the performance requirements.
Logged
Pages: [1]   Go Up