Arindelle,
Thanks for the reply. I apologize for the confusion. I'll try to unmuddle things...
sorry you've lost my when you say "D1" .... what are you referring to? a zone?
"D1" is simply the name of a DLNA server that I set up within MC20 on PC1. The configuration of "D1" is, as mentioned, is for PCM 48/24.
(Tools -> Options -> Media Network -> Add or configure DLNA servers)
So you have a media server running form PC1 using PC2 as a client/renderer? If so when you say pushing do you mean that PC1 is the control and server? Or is PC2 the control?
PC1 is the control and media server, PC2 is the renderer.
Unless D1 is some kind of DLNA renderer, I would try the generic DLNA first .. sample rates should be the same as source from the server generally .... Switching sample rates is probably causing the "glitch" you are noticing (which might be coming from your DAC too). If you want to upsample, do that from PC2 as the renderer. (out of curiosity why choose 48K and 24bit?)
1. PC2 is connected to a a DAC which only supports resolutions up to 48/24.
2. My music library has resolutions ranging from mp3 to FLAC 192/24 to DSD64.
3. PC2 is a CAPS v3 Carbon with a JMark of about 650. It doesn't have sufficient processing power to convert DSD to PCM.
4. PC1 is much faster, JMark around 4000.
I have a higher resolution DAC preordered which *should* arrive in the next month or two. I'll configure things differently at that time. In the meantime, I thought I'd work around some of the system limitations by having PC1 resample everything to 48/24. This works very well for most material, but - as mentioned - gapless does not play smoothly.
I don't understand why there would be a glitch due to switching sample rates. PC1 is converting
everything to 48/24 before pushing it to PC2. From PC2's perspective, it's playing one track after another - all at 48/24.
I did as you suggested and set the media server sample rate set to Same as source. This actually works fine for PCM, but I run into the gapless glitch when playing DSD… which is consistent, since DSD has to be converted to PCM before it can be pushed to PC2. It seems that any time DSP is engaged to resample music on the media server, the renderer has the gapless playback glitch.
I hope this is more clear.
Thanks,
-Brent