INTERACT FORUM
Windows => Plug-in Development => Topic started by: Zoner on July 06, 2004, 03:59:36 am
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The COM SDK incudes a property called State which is an enum indicating the playback state. Most of the return values are self-explanatory (eg PLAYING, STOPPED, PAUSED) but there is another one called PLAYSTATE_WAITING. What's the difference between PLAYSTATE_WAITING and PLAYSTATE_STOPPED?
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PLAYSTATE_WAITING means MC is playing, but maybe it's waiting for data or for user interaction.
Typically, use (State != PLAYSTATE_STOP) to determine if MC is playing or not.