INTERACT FORUM

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: hardware accelleration libraries?  (Read 1123 times)

newsposter

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 789
hardware accelleration libraries?
« on: June 23, 2010, 04:54:09 pm »

Just out of curiosity, which/whose libraries are being used or has the code been developed in-house?  Is acceleration fully self-contained in MC or do we need a certain minimum driver level on our vid cards or??

Can you share benchmark numbers highlighting the differences (cpu load, frame rates, etc) between old non-accelerated and accelerated with Intel, AMD, or Nv hardware?

I'm thinking that this feature, well implemented and reliable/mature, is what I've been waiting for to upgrade/update.

thanks
Logged

Matt

  • Administrator
  • Citizen of the Universe
  • *****
  • Posts: 42388
  • Shoes gone again!
Re: hardware accelleration libraries?
« Reply #1 on: June 23, 2010, 04:58:06 pm »

We use DirectX for all hardware accelerated rendering.

The 3D engine, so to speak, is all JRiver code.
Logged
Matt Ashland, JRiver Media Center

newsposter

  • MC Beta Team
  • Citizen of the Universe
  • *****
  • Posts: 789
Re: hardware accelleration libraries?
« Reply #2 on: June 23, 2010, 04:59:53 pm »

so as long as we have DX10 or better all is well?

Any plans to get 'extreme' with the gpu acceleration a la OpenCL?
Logged

morrison

  • Galactic Citizen
  • ****
  • Posts: 335
Re: hardware accelleration libraries?
« Reply #3 on: June 25, 2010, 04:51:03 am »

Direct 2D coming..
Logged
Pages: [1]   Go Up