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Author Topic: Blu-ray and MKV 3D support [Under Development]  (Read 248398 times)

SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #200 on: January 27, 2016, 03:19:59 pm »

Maybe, just had a look at the cumulative update includes a D3D11.DLL dated 22-NOV-15 (Version 10.0.10586.17)

Good catch.  Not sure if that's a newer version than the previous OS update though.  Nonetheless, if it helps, great. 
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jmone

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Re: MKV 3D support [Under Development]
« Reply #201 on: January 27, 2016, 03:31:03 pm »

Just checked and my HTPC (that I've been testing on) is on 10.0.10240.16384 Dated 10JUL15 so it is older.  Now just need to update this PC and test to see if anything changed.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #202 on: January 27, 2016, 03:32:07 pm »

That's very interesting indeed.  Good job, MS.  LOL
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madshi

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Re: MKV 3D support [Under Development]
« Reply #203 on: January 27, 2016, 03:41:29 pm »

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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #204 on: January 27, 2016, 04:10:06 pm »

No change in behavior to what I described above.  Exactly the same.
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jmone

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Re: MKV 3D support [Under Development]
« Reply #205 on: January 27, 2016, 04:29:53 pm »

Arggg - my HTPC has been "stuck" on 10240 for months by the look of it and Windows Update is showing no update, and a manual update to 1511 fails.  Trying an ISO update....
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #206 on: January 27, 2016, 04:30:46 pm »

Well ain't that a good time.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #207 on: January 27, 2016, 04:32:51 pm »

No change in behavior to what I described above.  Exactly the same.
Well, there is a change on my PC, at least.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #208 on: January 27, 2016, 04:34:32 pm »

Well, there is a change on my PC, at least.

Well, you also weren't having problems before, were you?  LOL :)  I wouldn't be able to tell the difference between builds in my case. 
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jmone

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Re: MKV 3D support [Under Development]
« Reply #209 on: January 27, 2016, 04:39:06 pm »

FYI - there is also a new GeForce 361.75 WHQL out today

....waiting for my 1511 update to complete....then I'll upgrade the GPU driver... then test....
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #210 on: January 27, 2016, 04:40:06 pm »

Oh of course there is.  LOL.  I'm in the middle of watching a movie at the moment so it'll be another couple hours before I can test again.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #211 on: January 27, 2016, 05:05:03 pm »

I paused my movie and installed the new driver.  Also did not change anything.  It's working exactly the same as I described earlier.  3D on startup in full screen with no windowed overlay or FSE, and loss of 3D while any MC UI component is displayed.  If I pause from full screen, pull it out of full screen, and bring it back to full screen, I get 3D regardless.  Weird.  But fine in my book.  LOL
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jmone

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Re: MKV 3D support [Under Development]
« Reply #212 on: January 27, 2016, 05:30:39 pm »

Also no change for me on the 3D Front
- Play in Full Screen (when changing to 3d/refresh rate is required) = Weirdness
- Play in Full Screen (when 3d/refresh rate is already set) = Perfect
- Play in Windowed then Full Screen = Perfect


Note: I see/hear 3 drops when changing into 3D mode and while it is hard to catch what is happening it appears to go into 3D mode up front.  The last of the 3 drops sometimes also generates an audio crack instead of a clean.  I would have expected 2 maybe (one for 3D, one for refresh rate?). 

One thing that is fixed is I no longer the Black/Video/Black frames when playing a 2d video when switching back to 2d/refresh rate change is needed!


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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #213 on: January 27, 2016, 05:32:09 pm »

That last one was a driver fix in the latest driver.
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Awesome Donkey

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Re: MKV 3D support [Under Development]
« Reply #214 on: January 27, 2016, 05:42:51 pm »

Personally if I was going to update the display drivers for testing, I'd uninstall them from Add/Remove Programs then run Display Driver Uninstaller to get rid of the leftovers, then reinstall and retest.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #215 on: January 27, 2016, 05:44:40 pm »

I tried that at one point when I was messing with different driver versions near the beginning of our testing.  Made absolutely no difference whatsoever.  Your advice is still not a bad idea, but, I doubt it'd change anything for Jmone and myself.
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jmone

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Re: MKV 3D support [Under Development]
« Reply #216 on: January 27, 2016, 05:47:31 pm »

Yeah I've tried the lot at various times as well.  It simply seems to be when playback is started in Full Screen mode when the display has to change to 3D that you get the weirdness.  Unfortunately, this will be the most common example.
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jmone

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Re: MKV 3D support [Under Development]
« Reply #217 on: January 27, 2016, 10:22:32 pm »

Did some more testing by manually turn On/Off 3d and different starting refresh rates (with the madVR options for "when playing 2d / 3d content" unchecked).  It seems to be the turning on/off 3D (not the refresh rating switching) that causes the issues.

I then tested (using a batch file with some delay timing), to turn on 3D (running "C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvstlink.exe" /enable) and commencing playing a 3D Video before during and after the change had taken place.  I got weirdness using this method as well, and going Full Screen Weird -> Windowed -> Fullscreen fixed it as well.

I was NOT expecting to see any weirdness commencing playback post setting 3D ON using this method but I did.  I then tried manually enabling 3D and setting 23hz in the Nvidia Control panel then commencing playback and the same result.  I also saw that when commencing playback that MC/madVR was still making some change (the screen would flash) even though I'd set 3D on and refresh rate to 23.  By contrast if I just press Play (weird) / Stop / Play then the 2nd time there was no flash and playback was fine.
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Hilton

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Re: MKV 3D support [Under Development]
« Reply #218 on: January 28, 2016, 01:50:27 am »

Im still stumped.   Blank video screen - mc21 keeps playing after the first 10secs of audio and it will sit there until I press stop or pause at which time it locks up.

Definitely in 3D framepacking mode as I tested with Nvidia test app prior to starting the video.

files and settings below. Anyone see anything obvious here?

lav-madvr by Hilton, on Flickr

mc213d by Hilton, on Flickr
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madshi

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Re: MKV 3D support [Under Development]
« Reply #219 on: January 28, 2016, 02:25:49 am »

Well, you also weren't having problems before, were you?  LOL :)  I wouldn't be able to tell the difference between builds in my case. 

Well, I never had the problem that showing the MC21 GUI would turn 3D on/off. But I *was* able to reproduce playback starting in 2D when directly starting playback in fullscreen (I actually tried that the first time after you guys reported that). And the new test build fixes that for me. The problem occurred with both Intel and NVidia GPUs, but not with AMD. My impression is that AMD has the most stable 3D drivers atm.
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Hilton

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Re: MKV 3D support [Under Development]
« Reply #220 on: January 28, 2016, 07:48:33 am »

Finally!!!!!!! ;D

After upgrading my HTPC to windows 10 and running DDU driver cleaner.... it still WASNT working... then I thought only thing I haven't done... disable the Intel iGPU in device manager.. hey presto everything working!

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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #221 on: January 28, 2016, 08:15:47 am »

Well, I never had the problem that showing the MC21 GUI would turn 3D on/off. But I *was* able to reproduce playback starting in 2D when directly starting playback in fullscreen (I actually tried that the first time after you guys reported that). And the new test build fixes that for me. The problem occurred with both Intel and NVidia GPUs, but not with AMD. My impression is that AMD has the most stable 3D drivers atm.

Ok, so, what happens to you when the MC UI is brought up after starting playback in fullscreen? Is 3D maintained?  It's not for us until the UI is hidden again.  Unless we pause, take it out of full screen, and then bring it back to full screen.  Then it works where 3D remains even when the UI is up.
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bhampster

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Re: MKV 3D support [Under Development]
« Reply #222 on: January 28, 2016, 12:50:19 pm »

I just tried to update my Nvidia Drive and the 3DVision portion failed.

Looks like things will stay interesting for a while ..  :)

It offered to Try Again and that worked ... go figure.

Now I need to look into Windows update... because my NAS don't appear for file sharing which is a bit of a show stopper that came out of nowhere. (surprizingly that was solved my a router FW update!)

Oh well.. I live in interesting times.
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audunth

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Re: MKV 3D support [Under Development]
« Reply #223 on: January 28, 2016, 03:06:00 pm »

I might also upgrade to Windows 10 in the future when this becomes stable!! Will probably do it at the same time as getting an Oculus Rift and a new video card  8)

To clarify, it's not D3D11 that's missing from Windows 7, because that can be installed through Windows Update or a separate Platform Update for Windows 7 SP1. It's DirectX 11.2 that's missing, and Microsoft have said that it will be exclusive to Windows 8.1 and above.

Thank you for spending time on this, developers!
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bhampster

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Re: MKV 3D support [Under Development]
« Reply #224 on: January 28, 2016, 04:26:42 pm »

I haven't tried the latest files posted here however after doing a clean install of the Nvidia driver I was testing my setup again.

Looking at Avatar with Exclusive mode the forced subtitles at 11 minutes displayed correctly but stayed on screen a little longer than they should have. Using Window mode they initially flash but don't display.

I guess I'll start using exclusive mode. Video was amazing by the way. I don't know if it's placebo because I've been updating things but it looked better than ever.

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Hilton

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Re: MKV 3D support [Under Development]
« Reply #225 on: January 28, 2016, 07:32:38 pm »

Just wanted to give some feedback madshi now I have it working with madvrmc21d.

I have all the madvr 3d boxes checked.
FSE Off.

I can switch back and forth between 2d and 3d, but if doing so from theatre view, I have to drop to standard view and go back full screen to get 3d working without dropping and repeating frames.

Using MadVR video switcher I can't get back to "prior" video mode, I get left in frame packing mode.
Using MC21 video switcher works properly however. (with custom mode enabled and a 3 sec delay)

So in short it is 99% there. Just need to get 3D switching to work from theatre view without continuously dropping frames.

PS. with FSE enabled it switches properly with no problem other than dropping the first 300 or so frames before the projector locks onto the signal. But at least no need to drop to standard view if in FSE mode!
Also I get the NVidia driver dropping an overlay message when exiting 3d video back to theatre view, "this video mode is not support in 3d, try 1280x720@60hz blah blah blah" so the timing of the mode switch and disabling 3D might need to be sped up in madvr.
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bhampster

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Re: MKV 3D support [Under Development]
« Reply #226 on: January 29, 2016, 10:37:14 am »

Hi,

Here's a quick report from me.

Hardware: Dell Inspiron 3847 i5 3.2Ghz, 12GB Ram, SSD,  PNY Nvidia GTX750 2GB through a Denon to a Sony HW30 Projector to an 82 inch screen in a dedicated theater room.

Software: Windows 10 Pro 64, MC21, Nvidia Play, Latest Madvr file from here, First Lav Nightly that worked, and clean install of yesterdays new Geforce Driver.

Setup - I removed the graphics driver and re-installed clean. Then I used the Nvidia control panel to setup both 3D and 2D outputting 1080p23. (Also told the sound part I had 7.1) I start MC21 when the PC starts and 3D is always off. I have MadVr enable 3D for 3D and have it flagged to disable 3D for 2D. (The third flag about exiting the Media software I've never used yet.) I have FSE as my video option.

So today I started up the PC and finished Ant Man (which I only have in 2D) and then watched some 3D from Sin City 2 and Frankenweenie and jumped chapters and such. Finally I loaded a 2D movie to make sure there were no problems.

And that it... I had no problems at all. So my report isn't so helpful but it totally works which makes me very happy. I don't think my 3D ever looked this good and I'm sure my 3D movies never sounded this good.

As far as I know only one of my movies so far has inverted polarity and that could become an issue for some. (Many people may have the option to change polarity using the remote for the display device.)

Also, forced subtitles have been strange. Check 11 minutes into Avatar. In windowed mode they only flash for an instant and in FSE they work but the last ones linger a little which is fine.

That's all I got... I know maybe I shouldn't post if I don't have a problem but on the other hand it must be nice to know it's working for some also.

-Brian
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fitbrit

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Re: MKV 3D support [Under Development]
« Reply #227 on: January 29, 2016, 03:27:26 pm »

Glad it's working well for you, and I am happy that you gave this positive report. I will eventually get around to trying this as it will be a HUGE improvement over how 3D is currently watched at home.
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Hilton

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Re: MKV 3D support [Under Development]
« Reply #228 on: January 30, 2016, 04:13:44 am »

Glad it's working well for you, and I am happy that you gave this positive report. I will eventually get around to trying this as it will be a HUGE improvement over how 3D is currently watched at home.

It is wonderful I have to agree. I've started ripping all my 3D ISOs to mkv. Yippee! :)

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bhampster

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Re: MKV 3D support [Under Development]
« Reply #229 on: January 31, 2016, 04:59:20 am »

if we need any inspiration, Star Wars comes to 3DBD on April 5

I have no issue with automatic change of display into and out of 3D.

The only issues I have seen are...

1. Subtitles can be strange. To investigate this I re-loaded Stereoscopic Player and to me surprize SP didn't do any better with the subtitles. I should test further by comparing to my behavior of my Sony 3D BDP which his a stand alone unit.

2. I have one title with inverted polarity (left and right eye reversed.) My display doesn't let me change this. My glasses don't let me change this. (Some displays and glasses have adjustments for this). I plan to Download MKVTools and check the header editor to see if there is any type of flag embedded in the MKV for 3D Polarity.

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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #230 on: January 31, 2016, 07:32:25 pm »

Where are you finding Star Wars in 3D?  Cause I've looked and even overseas I've not found it in 3D.
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bhampster

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Re: MKV 3D support [Under Development]
« Reply #231 on: February 01, 2016, 04:19:37 am »

Hmm it was in theaters in 3D but for now the 3D blu Ray has not been announced. Ok false alarm. Hopefully a 3D option will be listed soon.
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fitbrit

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Re: MKV 3D support [Under Development]
« Reply #232 on: February 01, 2016, 01:38:17 pm »

Hmm it was in theaters in 3D but for now the 3D blu Ray has not been announced. Ok false Force alarm. Hopefully a 3D option will be listed soon.

Fixed it for you.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #233 on: February 01, 2016, 04:17:58 pm »

madshi released 0.90.4.  It has a bunch of fixes but I still have the same full screen issue until I take it out of full screen and bring it back.  Nonetheless you guys will want to upgrade.
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bhampster

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Re: MKV 3D support [Under Development]
« Reply #234 on: February 03, 2016, 01:40:04 pm »

Hi,

Thought I would mention something, I use an Nvidia GPU and when I used to use Stereoscopic Player I could never get it working without Nvidia 3DPlay software activated. Though, I had a feeling it must be possible without it.

Yesterday I did a clean install of Windows 10 and didn't put 3DPlay back but I can still use the 3D playback without it. So it's like I figured... 3D play isn't needed anymore. Part of 3DPlay has been rolled into the gpu driver. ... maybe the only needed part. Maybe 3DPlay is still needed if you play PC games but I don't know.

-Brian
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jmone

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Re: MKV 3D support [Under Development]
« Reply #235 on: February 11, 2016, 10:36:15 pm »

I've been away for a couple of weeks - any changes to the Full Screen issue?
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Hilton

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Re: MKV 3D support [Under Development]
« Reply #236 on: February 11, 2016, 10:38:11 pm »

Nope
I'm on Madvr 0.90.8 and no change.  Still need to be in FSE mode for it to work without switching windows.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #237 on: February 12, 2016, 11:31:14 am »

Ok, tried again today with my latest sources, and I still can't reproduce the problem. For me things work just fine, when starting playback either in windowed or fullscreen mode, either with FSE mode enabled or disabled, on all NVidia, AMD and Intel. Must be some driver issues you guys are having.

There are three NVidia specific 3D problems I noticed, though:

1) The monitor must be primary, otherwise 3D doesn't work at all. No such problem with AMD and Intel.
2) In windowed mode the present queue must be 4 frames or smaller, otherwise presentation times go through the roof. No such problem with AMD and Intel (or NVidia in FSE mode).
3) With 3D OS support enabled, 2D playback in D3D11 presentation mode crashes in some NVidia DLL. No such problem with AMD and Intel.
4) As soon as enabling 3D OS support, the GPU switches to frame packed output, meaning the display activates shutter mode. AMD doesn't do that, which I find better.

Generally my impression is that AMD is a more reliable solution for 3D playback at this point in time.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #238 on: February 12, 2016, 11:37:18 am »

I only have one monitor (my panny plasma) connected
I've not had presentation time issues like that that I'm aware of
It's true, I've seen the 2D crashes.  Stupid drivers
That is also an issue and why I don't leave 3D enabled all the time

But the issue is definitely there for me.  No idea why you're not seeing it and we are.  Makes it impossible to debug so I don't know how we can help you find the issue.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #239 on: February 12, 2016, 11:41:24 am »

If the issue is in madVR, which I doubt at this point. Does anybody who has this problem have some old AMD GPU to double check with? Or maybe you can try the built-in Intel GPU of your mainboard as a test, if there is such a thing?
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #240 on: February 12, 2016, 01:51:28 pm »

If I get some time this weekend I can enable my Intel GPU and try it.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #241 on: February 12, 2016, 01:52:16 pm »

That would be great, thanks. Then we know if it's a GPU driver problem or not. If not, it could be an OS problem (less likely) or a madVR problem (more likely).
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #242 on: February 12, 2016, 02:15:01 pm »

I've been trying to use a few spare minutes to try it but I can't get the audio to work on the Intel GPU in MC.  "Playback could not be started on the selected audio output".  Um, really?  I can certainly hear Windows audio out of the stupid thing!  Argh.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #243 on: February 12, 2016, 02:24:19 pm »

For a quick check you could also use MPC-HC. From what I remember, you were able to reproduce the same problem with it, once you activated the "launch in fullscreen" option and dragged the video file to the MPC-HC icon.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #244 on: February 12, 2016, 02:26:25 pm »

I shut off bitstreaming audio.  But the video is unwatchable.  It basically is dropping frames all over the place.  I'm still trying to get it stable.  It does seem to work for 3D though.  Going full screen from the start, 3D works even when the MC UI is brought up.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #245 on: February 12, 2016, 02:38:26 pm »

yea, so, that's unwatchable for sure but it does indeed make it work from the get-go with full screen 3D.  Now to fix everything and put it back to normal.  lmao.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #246 on: February 12, 2016, 02:55:27 pm »

Ok, thanks for taking the time to test that. So it seems to be confirmed as an NVidia driver issue.
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Hendrik

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Re: MKV 3D support [Under Development]
« Reply #247 on: February 12, 2016, 03:15:55 pm »

The only thing this confirms is that its not an issue with Intel. Different drivers react differently to different ways of doing things, so it might still be solved by doing something differently.
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SamuriHL

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Re: MKV 3D support [Under Development]
« Reply #248 on: February 12, 2016, 03:23:27 pm »

I agree with Hendrick.  Intel certainly seems to handle things differently, sure, but, it doesn't necessarily prove there's an nVidia driver bug at the heart of the problem.  If that were the case, I'd expect to see the issue on EVERY nVidia system with that particular driver.  This could be some crazy interaction with windows 10 + nVidia driver + timing issue for all we know.  One thing I've not tried yet and will when I get a chance is to eliminate the receiver from the equation and send the output of the nVidia card directly out to the panny plasma.  Doubt it'll make any difference but it's worth a shot.
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madshi

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Re: MKV 3D support [Under Development]
« Reply #249 on: February 12, 2016, 03:26:51 pm »

It could be specific to Windows 10. But given the information I have it does appear likely to me that it's a driver issue. madVR seems to believe to be rendering 3D, so seemingly all the APIs seem to return success, while still only rendering 2D. This doesn't sound like it would likely by my fault. Anyway, it might still be possible to work around it. But without being able to reproduce the problem, I don't know how.
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