So I'm a new to the wake on LAN functionality of MC/Gizmo, and it's working pretty well for me so far, but I'm having trouble with one piece of it.
My network is setup with a central server PC and two client PCs, all running the latest version of MC. The media network portion of my experience works flawlessly, both clients can see and play what's on the server PC with no problems. In addition to basic media network functionality, I have the server setup as a DLNA controller, and both clients setup as DLNA renderers. This allows me to play to the clients from the central server PC, and also to play to either of the clients through Gizmo (which is logged into the server PC's library, just like the clients).
When the server goes to sleep, both clients seem to have no problem waking it up, and Gizmo has no problem waking it up. When dealing with the server wake on LAN seems to "just work."
However, I've been having trouble getting wake on LAN to work on the clients. Tonight, for example, one of my client PCs was sleeping, and I tried to play to it from Gizmo, but no dice. When I manually woke it up, Gizmo had no problem playing to it, but I couldn't get Gizmo to wake it up no matter what combination of firewall/port settings I tried. All three computers are on the same home network router, and the device I'm using Gizmo on is connected to the same router using Wi Fi.
I'm wondering, is it because I'm trying to control the client through DLNA? The forum posts I found on the subject seemed equivocal. Have other people gotten this kind of setup to work with wake on LAN? If so, I'll keep plugging away in my router settings, etc., but I wanted to make sure that wake on LAN was supported through DLNA before I spent too much more time on it.