-Fix Cover Art Scaling
Cover Arts/Thumbnails look really blury, except when they are taking up a large portion of the screen - which they normally don't because I want to have at least 4 columns.
In my point of view this is a major drawback. MC has a reputation of high quality DSP, audio- & video-playback, but the GUI looks worse than that of the any competitive product including the free ones.
I do understand that the perception of the GUI is subjective, but I don't think anyone wants to have a blury one. And people that want to have high quality playback also want to have a high quality GUI.
I think a fast solution would be to allow the user to configure at which displayed size of a cover art, the orginal- and at which a thumbnail is downscaled.
A longterm solution I have already posted in this thread would be to use OpenGL/Vulcan/Direct3d to render cover views. This way you can just put the original cover art images that are currently displayed (+ the ones above and below for better scrolling) into the GPU memory. The 3D API will do the rest - mipmapping, scaling, AF, etc. If done that way, no matter how fast I scroll, how big or small the displayed cover art is, it will always be sharp from the first frame it is displayed on.