The memory reading stuff has a hard cap at 1.5 GB (since that's all we'd be able to allocate anyway).
Is a 64-bit version of JRiver ever going to happen?
1.5GB is plenty if you're playing CD-quality audio (typically 600MB an album) but not much if you're playing high-res.
It's a bigger problem for video though. The server is constantly crashing for me now that I'm starting to watch more 4K video in ROHQ.
If I'm playing a 4K video and something else is going on at the same time - if a family member starts playing media in another zone or the analyzer was running - the player crashes hard and just disappears.
Video decoding performance is also being held back in 32-bit compared to 64-bit.
If I send video to an external 64-bit player using madVR it's completely stable, but I want to keep everything in JRiver.
I put 32GB of RAM in my new media server build and it would be nice if this could be utilized.