Thanks for the reply Marko. Sorry it took me so long to respond. Just messing with this on my time off work and wanted to TRY and get a handle on placement before I responded, but... Yes, I had already read about that ability in standard view skinning and am eager to try messing with it in theater view once I start working on a new skin. The ability to tile instead of just stretch will make a couple of my ideas hopefully a possibility.
My problem is I don't want and really can't dive in to making images and starting a new skin until I have at least figured out the whole placement thing so I can mess with it a bit and figure out what is doable and what isn't. Despite going over and comparing all the different current skins and all the related xml's, I just can't see where this is accomplished in the apparently new format.
For instance. In the skinning tutorial it speaks of the following section which supposedly defines the location for the menu and list buttons. However, in the current skin, there is no such section. And I don't see those or similar values represented anywhere else in the current main.xml or its base.xml. It must be specified somewhere, just can't seem to figure out where.
<BUTTONS>
<Position Rect="0.9,8.0,22.5,76" NoListRect="35,10,65,90" PlayingNowRect="0.9,8.0,22.5,50.0" ButtonVerticalSpacing="8" Alignment="1" NoListAlignment="0" />
<Image Bitmap="Buttons\Button.png" Columns="26,?-Flex,26" Rows="15,?-Flex,19" InternalMargins="10,6,10,12" />
<Text TextColor="FFFFFF" SelectedTextColor="FFC32F" Capitalization="0" />
</BUTTONS>
Another example is the following section. Which at least still exists in current xml, but no longer has the 1st line which from what I gather is supposed to be what specifies placement. So again, where are those values configured now? They aren't in the base.xml from what I can tell.
Acajou main.xml according to "Theater Skins explained" guide:
<LIST>
<Position Rect="23.4,8.0,99.5,99.5" PlayingNowRect="23.4,8.0,99.5,50.0" ItemsRect="0,0,100,100"
ImageRect="1,1,99,99" ImageWithTextRect="1,1,99,82" TextRect="1,84,99,98" />
<Text TextColor="FFFFFF" SelectedTextColor="FFC32F" Capitalization="0"/>
<ThumbBackground Bitmap="List\ThumbBackground.png" Columns="10,?-Flex,10" Rows="10,?-Flex,10" InternalMargins="6,6,6,6" />
<ListBackground Bitmap="List\ListBackground.png" Columns="10,?-Flex,10" Rows="10,?-Flex,10" InternalMargins="6,6,6,6" />
<NoThumb Bitmap="List\NoThumb.png" />
<BackThumb Bitmap="List\BackThumb.png" />
<FolderThumb Bitmap="List\FolderThumb.png" />
<Check Bitmap="List\Check.png" ThumbRect="2,59.3,34,81.6" ListRect="95.2,0,100,100" Rows="2,?-Flex,4" Colums="2,?-Flex,3" />
<PlayOverlay Bitmap="List\PlayOverlay.png" ThumbRect="0,60,35,95" ListRect="94,0,100,100" />
</LIST>
Current Acajou skins main.xml:
<LIST>
<Data />
<Text TextColor="FFFFFF" SelectedTextColor="FFC32F" Capitalization="0"/>
<ListBackground Bitmap="List\ListBackground.png" Columns="10,?-Flex,10" Rows="10,?-Flex,10" InternalMargins="6,6,6,6" />
<BackThumb Bitmap="List\BackThumb.png" />
<FolderThumb Bitmap="List\FolderThumb.png" />
<Check Bitmap="List\Check.png" ThumbRect="2,59.3,34,81.6" ListRect="95.2,0,100,100" Rows="2,?-Flex,4" Colums="2,?-Flex,3" />
<PlayOverlay Bitmap="List\PlayOverlay.png" ThumbRect="0,60,35,95" ListRect="94,0,100,100" />
</LIST>
Sorry if you all think I should figure this out on my own, I have honestly tried. It's really frustrating that something so basic and that should be so obvious and straightforward is causing me such a fit. Just want to at least grasp the whole placement thing so I can get to the fun part of experimenting with moving things around and best of all, making images. Won't someone PLEASE help me!! Otherwise, I'm afraid I will just give up, as I want to be able to do more than just change images in a current skin.