eve thank you for noticing this bad code. I have tried 5:5 pulldown on jrvr or madvr...but it stutters and shivers. I read now that monitors(led screens) have something calle black strobing. I dont have that on my new monitor. but this is supposed to give the same effect as bfi on oleds. Do You think this could be the solution for a monitor to be able to do smooth motion at the cost of reduced brightness and from what I read can produce flicker(I dont know how this flicker would be, but this might be it?)?
We're getting into hypothetical territory and I don't *really* want to go into depth or spill some secret sauce, but honestly, Ive thought about the 'black strobe' and trying to do it in software with a high refresh rate VRR (important here) display.
I don't think this is going to help you though.
Look, it seems like you're particularly sensitive to a specific 'problem area' with the framerates that historically, have been prevalent in cinema and television. Panning has always been a problem, and directors ARE aware of it. Now, perhaps you've also been watching alot of HFR content, or playing video games. It can be WEIRDLY jarring going between the two.
You ever seen an HFR film? It's *wild* I wasn't sold on it, and the format has a solid decade to get to a place where it's being utilized right, but man, there's something to it.
Billy Lynn's Long Half-Time Walk and Gemini Man are really compelling, they're frankly bad, unmemorable movies but they're starting to approach the 'right' way to use HFR. Hobbit was a misfire, fantasy costumes and sets just... look fake and wrong, the cinematic illusion kind of collapses. Yet, you check out the gorgeous landscape porn shots littered about in the trilogy? Stunning.
Recently I stumbled upon a couple films, primarily available in the Chinese market (some of these have been hard to get English subtitles for) that bizarrely are HFR.
This for example.
https://www.imdb.com/title/tt21146674/The effects low key, look like a video game cutscene at times, but, the live action stuff, shot at 60fps? Not bad. I'm kind of digging it.
Anyways, there's 100% a future for HFR cinematography, I was pretty against it for a long time but I've come around. There's a way to do it that enhances the reality for the viewer, it's just going to take time to figure out what works and doesn't.
Go find some HFR films. If you need demo material, hit up video stock footage libraries. You can get *really* high quality 4K 60 and 120fps content (like even stuff without chroma subsampling)