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JRVR Video Renderer

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mattkhan:

--- Quote from: mattkhan on June 21, 2023, 07:19:17 am ---deleting the registry entries fixed it, fwiw it previously had

2C0000000001000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB1000000D40200000707000 050080000

--- End quote ---
same thing happened again, it stuck in full screen and won't remember the setting, different value this time

--- Code: ---2C00000002010000
03000000FFFFFFFF
FFFFFFFFFFFFFFFF
FFFFFFFF7BFFFFFF
8A00000022060000
06060000

--- End code ---

Hendrik:
Make sure you dont position it half way offscreen, I think it doesnt like that.

BryanC:
Is anyone else running into a/v sync issues every once in a while recently? Video will glitch and then audio goes out of sync, I usually just switch audio tracks back and forth and it's fixed, maybe once every 30 minutes or so. I figured it was just my hardware, but it's happened on a few different filetypes now and just started recently (within last couple weeks of builds) so I thought I'd ask. Up-to-date W11, Intel iGPU using HDR passthrough, everything (besides content) at 60hz. Lots of recent driver and windows updates too so I can investigate.

Do you recommend using VideoClock with JRVR? I haven't tried disabling it but perhaps it's contributing to the issue.

BryanC:
Since no one else was having issues I ended up doing a clean reinstall of the latest Intel graphics drivers and my lip sync problems have disappeared. It felt like a driver problem all along, hopefully this can help someone else out if they run into the same thing.

Manni:
Just installed V31 and started playing with it.

First of all, congrats on the progress on JRVR, the DTM has much improved.

I have a few questions:

1) I use a DCI P3 with a 2.4 gamma as a baseline for my JVC NZ8. When using JRVR set to P3 / gamma 2.4, the gamut looks right but it looks like there is some black crush (confirmed with the S&M brightness pattern). What are the correct options to get proper DTM? This is without a 3D LUT first. [EDIT: I selected a 30000:1 custom contrast, which is the native contrast of the PJ with the current settings, laser dimming disabled].
2) Re 3D LUT, I'm assuming we can use any 3D LUT created for madVR using Colorspace / Calman / DisplayCal, am I correct? If so, can we target gamma 2.4, or do we have to target gamma 2.2 for the LUT to be valid?
3) Re vertical shift for black bar detection, it's great to see that you plan to add this feature. Two questions about this: 1) Any ETA for this to be implemented and 2) I understand that the black bar detection is done offline to save processing time, when adding the files to the library. I use JRiver as a player with CMC as a front end. Please can you make sure that the metadata will be used for the vertical shift even when using JRiver as a player, as long as the metadata is present in the library for that title? Vertical shift is a key feature on my 16/9 screen.

Thanks and keep up the good work! :)

Once I've resolved these set up questions, I'll do more testing and will report back.

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