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Author Topic: DirectX Plugins  (Read 1207 times)

SeanC

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DirectX Plugins
« on: November 13, 2002, 10:18:31 am »

Quote


Matt

However, where MJ pulls away is in all the other things it's playback engine natively supports like:

- cross-fading and gapless playback
- 32-bit internals for higher precision DSP's
- stackable DSP chains (with MJ and Winamp DSP plugin support)
- built-in optional silence suppression

And in version 9:

- DirectX audio plugin support
- DirectX DSP plugin support (opens up 100's of professional quality DSP options)


Does the current MJ 9 support DirectX audio plugins, DirectX DSP plugins, or Winamp audio plugins?

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Matt

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Re: DirectX Plugins
« Reply #1 on: November 13, 2002, 10:25:14 am »

DirectX audio plugins, DirectX DSP plugins

These are both on the table and at least part way done, but I can't promise they'll be in version 9.0.  We'll have to see.

Winamp audio plugins

We already support Winamp input plugins.

However, with input plugins, it's best to use a native MJ plugin when possible because it fits with our tagging model.  That way, MJ's "file properties" can actually save info in the tag.
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Matt Ashland, JRiver Media Center
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