I did manage to get the AudioLens measurement > AudioLens correction filter > convolverX plugin to work within the MC12 directX plug in.
It's been a bit "buggy" at times. ConvolverX "hangs" occasionally, and/or won't "come on" at some sample rates. (You can "check" to make it active but then it "unchecks" itself and won't activate.) On those occasions I've removed ConvolverX via XPs remove program buttons, and, then gone into the registry and deleted remaining ConvolverX registry items. That's fixed it in all instances. I don't want to overstate the magnitude of the issue: this has happened perhaps a half dozen times in 20 hours of use, and only happens when I'm rapidly shifting sampling frequencies and/or doing A/B listening to alternative correction profiles. Under "normal routine use" this has NOT been a problem.
The improvement to sound quality is pretty impressive in a poor / untreated room and/or in rooms where speaker/listener placement has not already been optimized. Most people will find the corrected versions much (much) better than uncorrected playback. In my room, which was engineered to have terrific acoustics, the ConvolverX room correction process does not sound superior to uncorrected playback. (I had similar experiences with Tact units several years back.)
Syncing with video may be an issue. The correction filters have a fair amount of latency. There are options in AudioLens to select "lower levels of correction" with corresponding lower levels of latency, and, the software will tell you exactly what the latency of the correction filter is. I'm pretty sure that would work fine if your processor/receiver has options for lip sync delay.
As an aside, the guy that runs AudioLens has been extremely responsive and helpful. He even took a few of my measurement files and gave me tips about how to best configure the software for corrections.
ps -- as an aside, I personally believe an "integrated" plug in that enabled high quality speaker and room correction would be a real plus. It's great technology that's rapidly improving, and should be a natural for pc based playback vs. traditional transports.