Windows > Third Party Plug-ins, Programs, and Skins
Standard View Skinning Tutorial
marko:
[grumble]
Colour system is driving me nuts!!!!!!!
1) Frame > Colors > Text= This value is shared with tooltip text and border
2) Frame > Colors > Face3D= This value affects the tooltip background colour, as well as the difference in alternating gridline colour.
3) Tree > Colors > Back= This value affects the colour of text in auto import when excluding a folder.
It's a nightmare trying to find a balance between all the things that these two values affect.
It's a bit easier if you want a wildly contrasting gridline effect, which I don't as it hurts the eyes and makes the list harder to focus on.
I then find that, having gotten the list to look 'right', tooltip text is unreadable, and upon fixing that, text in dialogue boxes is unreadable :( :(
[/grumble]
* marko wanders back to his colour palette, muttering profusely under his breath...
gappie:
marko, you did add GridLineBack= to the colors of the list? it sets the alternating grid colour.
:)
gab
Mr ChriZ:
--- Quote from: marko on November 04, 2008, 02:21:04 am ---[grumble]
Colour system is driving me nuts!!!!!!!
1) Frame > Colors > Text= This value is shared with tooltip text and border
2) Frame > Colors > Face3D= This value affects the tooltip background colour, as well as the difference in alternating gridline colour.
It's a nightmare trying to find a balance between all the things that these two values affect.
It's a bit easier if you want a wildly contrasting gridline effect, which I don't as it hurts the eyes and makes the list harder to focus on.
I then find that, having gotten the list to look 'right', tooltip text is unreadable, and upon fixing that, text in dialogue boxes is unreadable :( :(
[/grumble]
* marko wanders back to his colour palette, muttering profusely under his breath...
--- End quote ---
This is something that has driven me nuts too.
So many colours are shared where they shouldn't be.
marko:
Aaahhh, nice one gapster-man.
I moved on to messing around with frame_edit and frame_combo... not sure if they're quite right yet...
I've added gridlineback using a value of 00ff00 and all I can say is that it works, and that it's a good job I'm not a photosensitive eplileptic!! ;) :D
(no offence to any sufferers intended)
I will meddle some more this evening.
-marko.
marko:
I seem to remember way back, in the early days of MC12, a change was made in the skinning engine that allowed us to specify that only the visible part of a circular active area would respond to mouse activity?
Either I'm imagining things, or I just can't land the right search string for it.
If I'm not imagining things, does anyone remember the finer details of how that works, or have a link for me?
Wasn't there fading transitions between mouse in and mouse out states too?
I'm in the midst of an epic battle with player control buttons atm. My photoshop skills in this area (most areas actually) are laughable!!
-marko
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