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Author Topic: mp3gain  (Read 1798 times)

yooz

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mp3gain
« on: June 08, 2010, 11:36:31 pm »

Hello,

did anyone manage to get mp3gain working with the "send to external" function without mc15 opening a new cmd-window for every file and accepting the parameters?

thank You
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Alex B

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Re: mp3gain
« Reply #1 on: June 09, 2010, 05:45:12 am »

If you mean the MP3Gain command line program I don't think that is directly possible.

However, you have probably installed also the MP3Gain GUI Windows program.

You can simply drag & drop files directly to the MP3Gain Window. For instance, load the files to Playing Now, select all, and drag & drop to MP3gain or drag & drop a playlist from MC's tree to MP3Gain.
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yooz

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Re: mp3gain
« Reply #2 on: June 09, 2010, 08:57:59 pm »

Thank You for Your answer, I now about the Gui...but my intention was to controll every aspect of my music with mc.
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dcwebman

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Re: mp3gain
« Reply #3 on: June 10, 2010, 06:41:00 am »

Just checking the MP3Gain site to see what it is, doesn't the Volume Leveling feature in MC's DSP Studio along with Analyze Audio do the same thing? I guess unless you're not using MC for playback.
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Jeff

yooz

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Re: mp3gain
« Reply #4 on: June 10, 2010, 09:23:17 am »

It would be wonderful if it does, but the mc solution is only working inside the program...the mp3gain solution also working on mp3players ect.
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sunfire7

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Re: mp3gain
« Reply #5 on: June 10, 2010, 06:43:40 pm »

quick question: "update tags from library" doesnt write the replay gain to files???  ?
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Daydream

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Re: mp3gain
« Reply #6 on: June 10, 2010, 07:31:36 pm »

It does but that's not the solution. Replay Gain needs hardware support (your mp3 player), MP3Gain needs nothing.
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sunfire7

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Re: mp3gain
« Reply #7 on: June 11, 2010, 01:40:14 am »

Oh, so mp3gain actually change the volume of the mp3 instead of a soft value to be interpreted by the player?
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Daydream

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Re: mp3gain
« Reply #8 on: June 11, 2010, 02:17:11 am »

To simplify, Mp3Gain changes are done on the data itself but in a reversible (lossless) way. ReplayGain is just tags, that a standalone player may or may not know how to interpret.
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