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Author Topic: Rob's Impact Cosmos Visualizer  (Read 1575 times)

Lunatique

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Rob's Impact Cosmos Visualizer
« on: November 28, 2011, 07:15:08 am »

I have always wished that MC could have a visualizer I actually really liked and would use, and I decided to spent some time in the Visualizer Studio and see if I could come up with one I would actually use. After a whole day of tweaking and experimenting, I finally came up with one that has the qualities I'm looking for.

I basically designed it to do the following:

-Have aesthetically pleasing color combinations instead of really garish/loud/grating combinations.

-More dramatic shapes, movements, and colors are triggered by impacts in the music. On the biggest impacts, there will be a small explosion and the direction will swerve and roll, as well as a bit wilder colors showsing up.

-Minor movements are triggered normal beats in the music.

-The general feel is like traveling through a wormhole in space. If you've watched sci-fi movies with such scenes, you should have an idea how this might look.

-It is highly suggested you run the this visualizer at the highest quality setting, and full screen. If you run it too small, such as when it's attached as a tiny screen at the left/bottom corner, the visualizer will look wrong.

I hope you enjoy it. I certainly had fun making it!


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AoXoMoXoA

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Re: Rob's Impact Cosmos Visualizer
« Reply #1 on: November 28, 2011, 08:54:51 am »

Nice job, thanks!
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. . . the game is rigged
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