INTERACT FORUM

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1]   Go Down

Author Topic: MJ8 - Direct Sound vs. WAV output?  (Read 835 times)

ZRocker

  • Regular Member
  • Citizen of the Universe
  • *****
  • Posts: 1257
MJ8 - Direct Sound vs. WAV output?
« on: January 22, 2002, 04:58:36 am »

What's the difference?

Should one method sound 'better' than the other...or just 'different'?

Does one method require less CPU cycles than the other?

Also, what is Disk Writer playback for?

My apologies if this has been answered in another thread...on a quick look, I didn't see any info on this.
Logged

Matt

  • Administrator
  • Citizen of the Universe
  • *****
  • Posts: 41953
  • Shoes gone again!
RE:MJ8 - Direct Sound vs. WAV output?
« Reply #1 on: January 22, 2002, 05:37:13 am »

DirectSound and WaveOut should sound identical unless your drivers do special processing (EAX, etc.) under only one of the two.  I would imagine that in theory, DirectSound could be more efficient, but both take so little CPU that it's not even really possible to measure.

One nice thing about DirectSound is that it'll mix with the output of DirectX games, so you can listen to tunes while you run full screen DirectX stuff.  (waveout just goes silent)

And diskwriter will dump what would be played to .wav files.  (and maybe compressed formats later)  You can use it to make DSP / cross-faded CD's, among other things.

-Matt
Logged
Matt Ashland, JRiver Media Center
Pages: [1]   Go Up