Also I don't understand what's so annoying about the glasses.
To me, this really gets down to the crux of the issue (the glasses being annoying, the reduction in brightness and sharpness, and all the rest).
It isn't that the glasses are
that annoying. (ASIDE: Now, I think conflating personal eyeglasses with the types of active shutter 3D glasses currently in wide deployment is a bit of misdirection. Active Shutter glasses are a far-cry from personal eyeglasses, an passive 3D glasses are only now, and only really with projectors, becoming a viable option -- early implementations were terrible).
The problem
isn't that they are extremely annoying. They are mildly annoying. And heavy. And expensive. And you have to have one for every person who might ever show up and want to watch a movie at your house. And they aren't very stylish. And you can't pick from different styles (leaving you at the mercy of whatever Taiwanese conglomerate decides to design them). And there are a million different standards, and you can NOT just buy one set of "3d glasses" for yourself and expect them to work on every system no matter where you go. And regarding the brightness thing, you're right... With the current top-end generation 3D systems it isn't
that bad, nor is the blurriness.
BUT... All those problems do still exist. And they're cumulative. The glasses are irritating, and you look silly, and you don't have enough of them for the friend who showed up unannounced, and the picture doesn't look as good (still pretty good, but still always better with it turned off).
And... 3D just isn't that cool.
It is a gimmick-level cool. But it doesn't blow your socks off.
It is neat. But sometimes it makes you sick, and sometimes it is badly done. And with all those cumulative negatives listed up above, it only takes one bad experience before the average consumer says "You know, that was cool in the theater, but in my house? Yeah, not worth it." Especially with the added effort it takes to make sure you have all the pieces in place.
When I saw the movie everyone said was "the reason for 3D in the theater", Avatar, I thought... Meh. It was okay. I wouldn't have paid extra for it if I had it to do again (actually, if I had it to do again, I'd have waited for HBO to see "Dances with Wolves In Spaaaaaaaace!") I've seen one or two others, and my opinion? I really just don't care. When it is "good" it is "meh", and when it is "bad" (with stuff flying out at you like it is a tech demo, not a movie) then it is terrible and I'd just as soon walk out.
Why should I go to the effort?
My vision is 3D. That stuff on the TV? Yeah, that is 3D-like, not 3D. Until the experience can be as immersive as "real life" then it'll stay firmly in niche and gimmick territory.
I don't agree with you at all. I've so far watched the following movies in 3D, all from this year:
Drive Angry (shot in 3D)
Green Lantern (shot in 2D and converted, but still looks great in 3D)
Pirates of the Caribbean On Stranger Tides (shot in 3D)
Transformers Dark of the Moon (partly shot in 3D)
Sanctum (shot in 3D)
Captain America is, according to reviews, pretty nice lookin' in 3D too, even if converted.
I think some of the issue is the types of movies where any kind of 3D effect has an appeal. Your list is the perfect example... I have literally zero desire to see any of those movies. None of them.
The last thing I can say about the whole thing is this:
I can tell you as someone who is at least peripherally involved in "The Biz"... Consumer Home 3D is now largely viewed as a huge flop. It is over, by and large. The consumer electronics companies were pushing it as the Next Big Thing, hoping they could get all those people who already bought HDTVs to upgrade again, and fuel the next boom cycle. That didn't happen. It is already too late. They'll keep deploying it because they've already spent the R&D money, but the shift and talk among the people who MAKE the content has already moved to "Focus on the Theater, where 3D makes sense."
Most of us content-producers? We'd have MUCH rathered the consumer electronics companies had spent their resources on increasing resolution (and pixel density), color accuracy, contrast, and refresh rates (real frame rates for delivery, not junky resampled 320Hz refresh rates).
Oh, and mark my words: The next big thing they're going to try to push will be the UltraWidescreen formats. They'll flop too.