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Author Topic: Xbox One DLNA October Update  (Read 9946 times)

streamerguy

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Xbox One DLNA October Update
« on: October 16, 2014, 06:23:32 am »

Today the October update for the Xbox One was released with native DLNA and MKV support.
I'm trying to find the right DLNA settings in MC for MKV playback without conversion on the PC, but no luck yet.
Does anyone have experience with this?

Thanks.
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JimH

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Re: Xbox One DLNA October Update
« Reply #1 on: October 16, 2014, 06:34:03 am »

Settings are under Media Network/Add or Configure Servers.  You could add a server to experiment.
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streamerguy

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Re: Xbox One DLNA October Update
« Reply #2 on: October 16, 2014, 06:55:13 am »

Hi Jim,

Yes, I know. I already played with it but can't find the correct configuration.
Any suggestions? Because there are so many variables and these are not very well documented, especially the MIME type override and DLNA override and which values can be used (these are open variables, not a scroll down list).

Thanks
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #3 on: October 16, 2014, 07:01:46 am »


If it claims to support MKV and your files are MKV then the obvious setting in MC is Native (no conversion). Are you saying that that does not work? If that is the case try the following mime type override values video/x-mkv or video/mkv or video/x-matroska or video/matroska. I will also send you a PM.

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JimH

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Re: Xbox One DLNA October Update
« Reply #4 on: October 16, 2014, 07:03:38 am »

No conversion is correct.

Don't give up.  Microsoft used MC to test against.  It should work.
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streamerguy

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Re: Xbox One DLNA October Update
« Reply #5 on: October 16, 2014, 09:42:59 am »

Sounds good.

Do you know the actual settings used by Microsoft ? That can be an advantage for many people using the Xbox One and MC.
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streamerguy

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Re: Xbox One DLNA October Update
« Reply #6 on: October 16, 2014, 09:55:15 am »

Or even better, can you add a preset for the Xbox One in the next build?
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JimH

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Re: Xbox One DLNA October Update
« Reply #7 on: October 16, 2014, 11:52:54 am »

I wrote our contact at Microsoft.  Here's what he said:

"There are a handful of audio codecs in MKV we don't yet support including DTS, Flac and a few others that would require conversion."
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #8 on: October 16, 2014, 11:59:20 am »

Hmm. They say there are few audio codecs that they dont support inside MKV, but did they say anything about video codecs?
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BartMan01

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Re: Xbox One DLNA October Update
« Reply #9 on: October 16, 2014, 03:03:28 pm »

Hmm. They say there are few audio codecs that they dont support inside MKV, but did they say anything about video codecs?


There is the rub.  MKV = container, not a format.  It could contain just about any audio or video content and only specifics CODECs are going to be supported on the XBOne.
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Link

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Re: Xbox One DLNA October Update
« Reply #10 on: October 22, 2014, 11:49:01 am »

As noted above: just because a container type is supported, it does not mean it will play.  The underlying file types in the container must be supported.  Here is the supported list. (I haven't tested all - I know some support was coming in waves in monthly updates).

Xbox One compatible file types:

 3gp audio
 3gp video
 3gp2
 aac
 adts
 animated gif
 asf
 avi divx
 avi dv
 avi uncompressed
 avi xvid
 bmp
 jpg
 gif
 h264 avchd
 mjpeg
 mkv
 mov
 mp3
 mpeg 1 ps
 mpeg 2
 mpeg 2 hd
 mpeg 2 ts
 mpeg 4 h264 aac
 mpeg 4 sp

 png
 tiff
 wav
 wma
 wma lossless
 wma pro
 wma voice
 wmv
 wmv hd
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #11 on: October 23, 2014, 02:24:28 am »

Could streamerguy please send me the DMRA report for his Xbox so we can compare with the above list?
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streamerguy

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Re: Xbox One DLNA October Update
« Reply #12 on: October 23, 2014, 02:53:58 am »

Hi Andrew,

I send you a PM.

Regards.
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #13 on: October 23, 2014, 03:51:23 pm »

Hi Andrew,
I send you a PM.
Regards.

Thank you streamerguy. According to the report, the XBoxOne does NOT declare in its SinkProtocolInfo any ability at all for playing MKV Matroska files. So if you do find an MKV combination of video and audio codecs that it can indeed play, then that would be more an accidental discovery that a published capability of the product..

Perhaps the guy from Micosoft can comment about why they don't declare a SinkProtocolInfo entry or entries? Especially since it seems to declare almost all other formats in very full and explicit detail..

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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #14 on: October 25, 2014, 03:56:27 am »

PS based on the DMRA report, I would say your best bet is to have MC convert to a high res AVC (H264) video format with AC3 audio. It may depend if your CPU has the horsepower to do such conversion. Otherwise choose a high res MPEG format. In either case it should be able to support all frame rates and all vertical resolutions up to 1080 lines.

PPS you might need to try converting the mime type to video/vnd.dlna.mpeg.tts ..

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streamerguy

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Re: Xbox One DLNA October Update
« Reply #15 on: October 31, 2014, 08:51:41 am »

Here are the supported formats regarding to Microsoft:

http://support.xbox.com/en-US/xbox-one/xbox-video/mkv-support

Does this give a clue which settings to use in MC to prevent conversion?
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #16 on: October 31, 2014, 01:40:40 pm »

I guess it depends what formats your MKV files are using ..
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streamerguy

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Re: Xbox One DLNA October Update
« Reply #17 on: November 01, 2014, 05:59:21 am »

I'm using different mkv's but the files using DTS audio don't play. That's hat I read in other forums as well. Hopefully MS will add that with a future update.
I there a MC settings that only transcodes the audio from DTS to AC3 and doesn't touch the video?
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AndrewFG

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Re: Xbox One DLNA October Update
« Reply #18 on: November 03, 2014, 08:25:03 am »

I there a MC settings that only transcodes the audio from DTS to AC3 and doesn't touch the video?

No. I guess a perfect transcoder would check what formats the render supports on audio and on video. (By checking its SinkProtocolInfo). And it would then dynamically choose which format to render to. I call it the DLNA "Auto" setting. I know this could be done. But..
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