I have two notable instances that I have found so far where having the entire color chain to the display as FULL RGB produces strange artifacts in the black color - essentially a "snow" or "sparkle" effect appears, almost like static noise in the black end of the color spectrum.
If I change madVR to output limited to the display, the effect completely goes away, but of course blacks are not as black as they could be.
Curious if anyone else has seen this. I also had this issue on my PS4 Pro with a game where the Pro was configured to output full RGB and the video game showed the exact same effect during cut scenes. When I changed the Pro to LIMITED, the effect went away.
In my two instances in Media Center that I have noticed so far, it is in:
Labyrinth 4K UHD --> noticeable during the opening credits with the CGI owl flying around
Mulan (animated) 4K UHD --> noticeable on the main menu
PS4Pro --> noticeable in the Wolfenstein - The New Order - Video game, during cut scenes.
I'm feeding an LG OLED 4K (2016) set. Curious how others are setting madVR under the display/properties setting "the display expects the following RGB output levels".
Desktop is set to FULL RGB.