markf2748 - Can you please explain what you men by MC transparency turned off/on because that's something you can't do in MC and the proof of that fact is the presence of at least 5 Transparent Images in the Black on Black Skin and 4 in the Noire Skin.
The setting under <GLASS>. Comments from my skin:
--TRANSPARENCY
GLASS::Data:Enabled "0"|"1" = Disable|Enable true live transparency in the T Border per transparency of
MAINFRAME::TopBorder:Bitmap and PLAYERBAR::Display:Bitmap. Degree of transparency
is skinnable via the bitmap. Blur is not skinnable. Also applies to Mini View.
Buggy for extreme high transparency.
MENU::Back:Bitmap + Tools > Options > General > Advanced > Popup transparency mode: Enabled | Disabled.
(1) Enabled: MENU dropdowns bg (etc.) is a pseudo-transparency *blend* of MC's blurred bg
"snapshot" tinted with the Bitmap color. If Bitmap is unspecified, then FRAME::Color:Face3D
applied as tint. Degree of transparency, blur, and tint are not skinnable.
(2) Disabled: Opaque Bitmap bg or if unspecified, then FRAME::Color:Face3D applies.
<> T L Menus, Org Tree dropdowns, Options R pane tree dropdowns, DSP Tools popup.
>> --TOOLTIPS.
Comments Key:
ITEM::Entry:Attribute Shorthand reference to "ITEM, Entry (subItem), Attribute" code.
== Attribute Definition. Appended to the name of a commented Attribute.
>>... "See also ...", a cross reference.
<> Divides text into Comment <> Additional info, GUI location, menu path.
(?) Unverified from another skin author and/or unsolved puzzle.
<! Test Color -- > EOL following <Entry ...> <Colors ... />. Code contains test color(s) to find features.
--TOPIC Header for Subject Notes.
Abbreviations:
....
bg, Bg Background. Per context: Bitmap image, hex color code, or screen display location.
EOL End of line.
H, V, L, R, T, B Horizontal, Vertical, Left, Right, Top, Bottom.
...