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Author Topic: Resource use in MC11  (Read 3696 times)

jaguar.x

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Resource use in MC11
« on: January 02, 2005, 12:23:18 pm »

In my opinion, MC is getting hungry on PC resources (RAM and Processor) I do not know why is this happening, MC is the best Music Library and now Media Library I have ever found it has all the features I wanted in a media library but I am certainly disappointed with the performance of the application.

It has a lot of new features (MC 11) but it is sacrifycing the performance I hope this is because of the beta tests I really hope the MC11 final version would perform better on a laptop with Pentium 4 1.5 Gh, 256 RAM with XP Proffesional SP 2, once it did it was the best but now Windows Media Player 10 is performing better.

Thanks

Douglas
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JimH

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Resource use in MC11
« Reply #1 on: January 02, 2005, 12:26:24 pm »

In my opinion, MC is getting hungry on PC resources (RAM and Processor)
Are you using any third party plug-ins or programs?

Also, 256MB of RAM may not be enough for XP to run well.
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Fixer

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Resource use in MC11
« Reply #2 on: January 02, 2005, 04:08:20 pm »

In my opinion, MC is getting hungry on PC resources

Agreed.  It seems sluggish and takes longer to load than before.


I had to increase the time between mjextman start the program and mjextman play commands in my remote control macro to start it up remotely.
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pascalm

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Resource use in MC11
« Reply #3 on: January 03, 2005, 01:58:44 pm »

I do agree with resources issue with MC.
Running on a Athlon 2.06Ghz with 1Go of ram on XP SP2
I sometimes have to wait 4>6 secondes before MC gets back to focus.
And I'm not using plugins nor heavy applications in background.
Library is +16000 files though. Could it be a reason ?
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JimH

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Re: Resource use in MC11
« Reply #4 on: January 03, 2005, 02:16:55 pm »

No other programs that access MC data?  Netremote, MusicLobby, AlbumView, Cover Art Finder .....?
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Cindy_B

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Re: Resource use in MC11
« Reply #5 on: January 03, 2005, 04:07:01 pm »


Are you using any third party plug-ins or programs?

Also, 256MB of RAM may not be enough for XP to run well.



I also agree with comment regarding sluggishness.   I have the same plug-in's  as always and have notice MC becoming more and more slugglish with every build.   I used to be able to use visualizations with my music but find that after a period of time my computer  locks up.
I keep going back to version 10.   I have  512mb of Ram on a  pen. 4  window 2000.

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DougHamm

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Re: Resource use in MC11
« Reply #6 on: January 03, 2005, 04:48:31 pm »

FWIW I have two machines, a 2.4GHz Intel w/ 512MB and an Athlon 2600+ w/ 1GB.  Both machines access a library with 7000 files which resides on the Athlon, half of which are lossless.  Launch time of MC 11 is under 5 seconds and responsiveness is immediate on both machines.  It never gets sluggish after hours of play including visualizations; my only current qualm is that the last few builds haven't always been exiting properly for me and often remain as running processes after they disappear.

256MB is likely too little RAM to use Windows respectably, let alone MC11; though I just started it up (2.5 seconds this time) and it's only taking 12MB.  Compare that to Meedio, which is currently consuming 101MB of my 1GB.  And it's just a front-end!

-Doug
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dynamic

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Re: Resource use in MC11
« Reply #7 on: January 03, 2005, 06:21:38 pm »

DougHamm
...I just started it up (2.5 seconds this time) and it's only taking 12MB....
I have a pentium IV 3.2 w/1Gig of mem and it still takes at least 5 secs. to load, Iam not using any extra plugins.  just the bare min., i'd like to know what your secret is DougHamm.  I formatted once, b/c of a virus and installed MCv11 first and still i never noticed v11 loading in 2.5 sec. (WOW...thats pretty cool dude, again whats your secret).

Hopefully the others of us who are experiencing sluggish performance can look for an upgrade that includes speedier performance from an excellent program.
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JimH

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Re: Resource use in MC11
« Reply #8 on: January 03, 2005, 06:57:05 pm »

We think this may be related to the new servers that run inside MC.  We'll try to address this in tomorrow's build.
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Fixer

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Re: Resource use in MC11
« Reply #9 on: January 03, 2005, 07:39:37 pm »

Thanks!
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pascalm

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Re: Resource use in MC11
« Reply #10 on: January 04, 2005, 06:55:28 am »

I have unistalled all the server plugins, and I was online using AudioScrobbler.
I did take them off before posting yesterday.
Nevermind still love my MC11 anyhow  :P
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hit_ny

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Re: Resource use in MC11
« Reply #11 on: January 04, 2005, 05:11:55 pm »

256MB is likely too little RAM to use Windows respectably, let alone MC11; though I just started it up (2.5 seconds this time) and it's only taking 12MB.  -Doug

I run XP on a P3, 700Mhz with 256Mb RAM. I have about a 120Mb left after xp is done loading. Ahem, i have streamlined my PC to stop unecessary services from ever starting[/u].

When MC10 runs..im left with 100Mb. No visualizations at all (cept cover art) nor plugins.

Have not tried MC 11 yet, but i was under the impression with its new library etc..it would be even faster at worst comparable to MC 10.
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datdude

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Re: Resource use in MC11
« Reply #12 on: January 04, 2005, 07:20:25 pm »

We think this may be related to the new servers that run inside MC.  We'll try to address this in tomorrow's build.

Are you reffereing to the Tivo/Library... server plugins.
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JimH

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Re: Resource use in MC11
« Reply #13 on: January 04, 2005, 09:15:01 pm »

Tonight's build, 11.0.164, has some changes that may improve this.
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GHammer

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Re: Resource use in MC11
« Reply #14 on: January 05, 2005, 12:05:32 pm »

I have noticed that MC is a bit slow to load, and to begin playing selections. This is a 'comparitive' slow. Meaning it is slower than recent versions.

And, after playing minimized for awhile (more than an hour, less than 3) when I restore it it comes up really slowly. I can watch each pane paint onto the screen.

Here's what it looks like after about 2 hours playing when I restore MC.


[Process Pane]

|ProcessID| |Process|                                         |% CPU| |CPUGraph| |LT % CPU|    |Time| |Sw/s| |InMem KB| |Private KB| |Total KB|    |Th||Pri|         |Ver||State|   |Handles| |Windows| |USER Obj| |GDI Obj|             |Start Time||Path|
                                                                                                                                                                                                                                                     
2568        + Media Core                                       10.94%                14.26%     18:03    100      9,376       46,664    174,708    14  Norm            4.032 Gui          417        89        181       483   2005-01-05 11:34:33 PMC:\Program Files\J River\Media Center 11\Media Center.exe

[Current Process Pane]

CMD               = "C:\Program Files\J River\Media Center 11\Media Center.exe"
Curr Dir          = C:\Documents and Settings\GH\Application Data\J River\Media Center 11\Library\Thumbnails\Large\15\
Path              = C:\Program Files\J River\Media Center 11\Media Center.exe
User Name         = ISSZ \ GH
PID/Parent PID    = 2568 / 988
Started by        = C:\WINDOWS\Explorer.EXE
Virtual KB        Curr = 174,708 Peak = 180,416
Working Set KB    Curr = 9,376 Peak = 24,508
Page File KB      Curr = 46,664 Peak = 46,800
System Pool KB    Paged = 87 Nonpaged = 15
Private KB        = 46,664
Handles Count     = 417
Faults Count      = 3,557,100
Objects           = USER = 181   GDI = 483
Windows           = 89
Reads             = 41,853   Read KB = 647,544
Writes            = 779   Write KB = 1,691
Other IOs         = 263,423   Other KB = 4,486
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Matt

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Re: Resource use in MC11
« Reply #15 on: January 05, 2005, 02:38:31 pm »

I have noticed that MC is a bit slow to load, and to begin playing selections. This is a 'comparitive' slow. Meaning it is slower than recent versions.

And, after playing minimized for awhile (more than an hour, less than 3) when I restore it it comes up really slowly. I can watch each pane paint onto the screen.

Restored > Minimized > Restored speed can be slow because we spool the database, much of the UI, and some other components out of memory while minimized.

It's a fairly elaborate system designed to minimize resources.  The downside is that the restore speed is worse.

Maybe we could reload everything, then show.  That might make it feel faster...
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jaguar.x

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Re: Resource use in MC11
« Reply #16 on: January 07, 2005, 08:22:12 am »

We think this may be related to the new servers that run inside MC.  We'll try to address this in tomorrow's build.

That is the answer I expected from an excellent support team, please go for it

I am also a software developer and think you can do it.

Thanks

Douglas
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