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JRVR Video Renderer

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mattkhan:
It means you being able to add whatever shaders you want rather than only being able use whatever is bundled. Many other players support such a thing (eg MPC, MPV).

e.g. here's an adaptivesharpen filter (not sure it's what jriver uses) https://forum.doom9.org/showthread.php?t=172131

there's a bunch of other similar threads around


--- Quote from: murray on April 30, 2023, 07:09:31 pm ---So it looks like I will never be able to use three different sharpness settings without opening settings page. If thats the case this wouldnt work for me as popping up a menu in the middle of a movie would certainly kill the experience.

--- End quote ---
not sure I'd say never, you'd need to ask for the feature and see if it gets implemented

there are plenty of MCC commands for various things after all so doesn't seem impossible to me

Hendrik:
We are not going to write a custom shader for processing. It requires a lot of time and effort investment in a field I'm not an expert in (video dsp theory). If there is a high quality post processing shader available, we can look into using them if it makes sense to have their functionality as default.

Adaptive Sharpen itself really doesn't have any more user-facing options than the strength (called curve height in the shader).

mattkhan:
I thought you planned to add support for user controlled custom shaders? This is what I was referring to rather than something you would add

JimH:
Some of this is in the first public build Matt just posted.

https://yabb.jriver.com/interact/index.php/topic,135824.0.html

bogdanbz:
Many thanks for the new JRVR features added!

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